Supercapacitor: Difference between revisions
From Official Barotrauma Wiki
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| input1 = power_in | | input1 = power_in | ||
| input1tt = Stores inputted power in the supercapacitor. | | input1tt = Stores inputted power in the supercapacitor. | ||
| input1color = red | |||
| output1 = power_out | | output1 = power_out | ||
| output1tt = Outputs supercapacitor's stored power to anything connected. | | output1tt = Outputs supercapacitor's stored power to anything connected. | ||
| output1color = red | |||
| output2 = charge_out | | output2 = charge_out | ||
| output2tt = Outputs current amount of stored power. | | output2tt = Outputs current amount of stored power. | ||
Line 35: | Line 37: | ||
| output4tt = Outputs current charge rate. | | output4tt = Outputs current charge rate. | ||
}} | }} | ||
== See Also == | == See Also == |
Revision as of 15:59, 6 January 2021
Supercapacitor | ||||||||
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Statistics* | ||||||||
Power Capacity | 20 kWm | |||||||
Max Power Output | 2000000 kW | |||||||
Max Recharge Speed | 20 kW | |||||||
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Supercapacitors are stationary installations able to store and release electrical power much quicker than conventional batteries, but with limited ability to store up energy.
Function
Supercapacitors are used to provide short bursts of high energetic output to relevant installations, such as the Railgun and Coilgun.
Damage Values
Item |
Attack Damage |
Stun Duration |
Kinetic Force |
Explosion Radius (m) |
---|---|---|---|---|
Supercapacitor overload |
30 |
20 |
5.0 |
100 |
I/O Interface
Connection Panel for Supercapacitor Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||
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Requires: Screwdriver |
See Also
Installations | |
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Submarine Weapons | |
Small Turrets
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Large Turrets
|
Loaders
| |
Other
| |
Navigation | |
Machines | |
Electrical | |
Structure | |
Other | |
Alien | |