Stun
From Official Barotrauma Wiki
Data is potentially outdated | |
Last updated for version 0.16.7.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.5.0 |
Stun
Inflicted by many Weapons. Not to be mistaken with Incremental Stun or Progressive Stun.
A creature's stun resistance decreases the strength of the affliction, effectively decreasing the time spent unconscious.
The patient is dazed and unresponsive.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Stun ID: stun Type: stun
|
No | No | -1/s | 0 - 30 | Character Unconscious | Hyperzine (-54 | -15)* 50 Methamphetamine (-22.5)* - |
N/A |
Notes
- Some outerwear Gear, like the Safety Harness provide stun resistance while worn.
Related Talents
Talent | Tree | Description |
---|---|---|
Lone Wolf ID: lonewolf
|
Captain Gunslinger Spec. 2 |
If there's no crew members nearby, gain the following: +20% Physical Damage Resistance |
Drunken Sailor ID: drunkensailor
|
Captain Gunslinger Spec. 3 |
Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness. Unlock recipe: Rum. |
Lightning Wizard ID: lightningwizard
|
Engineer Electrician Spec. 4 |
If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds. Unlock recipe: Arc Emitter. |
Beat Cop ID: beatcop
|
Security Officer Enforcer Spec. 2 |
Inflict 25% more stun. Doubled against monsters inside the submarine. |
Stonewall ID: stonewall
|
Security Officer Enforcer Spec. 2 |
Whenever you are attacked, gain an additional 25% physical damage resistance and 25% stun resistance for 4 seconds. |