Soothing Sounds: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
m (ver)
m (fixed an incorrect icon)
Line 13: Line 13:
| evolution = '''-1/s'''
| evolution = '''-1/s'''
| range1 = 0 - 20
| range1 = 0 - 20
| causes = [[File:Talent In the Flow.png|40px]][[True Potential]]
| causes = [[File:Talent_True Potential.png|40px]][[True Potential]]
| effect1 = [[File:Affliction Internal Damage.png|20px]]'''-0.015''' <span class="explain" title="All afflictions with type 'damage'>Damage</span> per sec<br>[[File:Affliction Burn.png|20px]]'''-0.015''' [[Burn]] per sec<br>'''-0.015''' [[Bloodloss]]<br>[[File:Affliction Bleeding.png|20px]]'''-0.015''' [[Bleeding]] per second
| effect1 = [[File:Affliction Internal Damage.png|20px]]'''-0.015''' <span class="explain" title="All afflictions with type 'damage'>Damage</span> per sec<br>[[File:Affliction Burn.png|20px]]'''-0.015''' [[Burn]] per sec<br>'''-0.015''' [[Bloodloss]]<br>[[File:Affliction Bleeding.png|20px]]'''-0.015''' [[Bleeding]] per second
}}
}}

Revision as of 16:10, 24 October 2022

Data is potentially outdated
Last updated for version 0.19.11.0
The current game version is 1.4.6.0

Soothing Sounds

Caused by being within 6m of a clown with the True Potential Talent that has honked a Bike Horn.

The sounds of clownery have a healing effect on the subject.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Soothing Sounds
ID: soothingsounds
Type: talentbuff
No
(Shown on Torso)
No -1/s 0 - 20 -0.015 Damage per sec
-0.015 Burn per sec
-0.015 Bloodloss
-0.015 Bleeding per second
N/A True Potential

Related Talents

Talent Tree Description

True Potential
ID: truepotential
Assistant
Clown
Spec. 4
Hitting an unconscious ally with a Toy Hammer revives them with a Combat Stimulant applied for 15 seconds. Requires Clown Power.

Unlock recipe: Funbringer 3000.


v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)