Psychosis: Difference between revisions

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{{version}}
{{version|0.13.3.11}}
{{See also|Afflictions}}
{{See also|Afflictions}}
[[File:Affliction Psychosis.png|60x60px|left]]
[[File:Affliction Psychosis.png|60x60px|left]]
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|-
! style="width: 13%" | Affliction
! style="width: 13%" | Affliction
! style="width: 5%" | <span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span>
! style="width: 5%" |<span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span>
! style="width: 5%" | <span class="explain" title="Will the max strength be aligned to the max vitality of the victim?">Scaled to Vitality?</span>
! style="width: 5%" |<span class="explain" title="Will vitality loss be a percentage the victim's max vitality?">Scaled to Vitality?</span>
! style="width: 10%" | If left alone
! style="width: 7%" |If left alone
! style="width: 9%" | Strength Range
! style="width: 7%" |Strength Range
! style="width: 30%" | <span class="explain" title="What happens in that strength range?">Effects</span>
! style="width: 20%" |<span class="explain" title="What happens in that strength range?">Effects</span>
! style="width: 16%" | <span class="explain" title="Total affliction strength reduction, Skilled | Unskilled">Treatments</span>
! style="width: 16%" |<span class="explain" title="Total affliction strength reduction, Success | Failure">Treatments</span><span style="float:right">Skill</span>
! style="width: 7%" | Skill
! style="width: 15%" |<span class="explain" title="Total affliction strength increase, Success | Failure. Weapons and creature attacks not included.">Causes</span><span style="float:right">Skill</span>
|-
| rowspan="2" | [[File:Affliction Psychosis.png|50px]]<br>'''Psychosis'''
| rowspan="2" | NO
| rowspan="2" | NO
| rowspan="2" style="text-align:left;" | Decays (-0.1/s)
| rowspan="2" | 0 - 100
| rowspan="2" | Hallucinations
| style="text-align:left;" | {{Hyperlink|Haloperidol|20}} 100 | <span style="color:#c90c0c;">25</span>
| 37
|-
| style="text-align:left;" | {{Hyperlink|Deliriumine Antidote|20}} 19.8 | <span style="color:#c90c0c;">0</span>
| 41
|-
|-
|[[File:Affliction Psychosis.png|50px]]<br>[[Psychosis]]
|
|
| style="text-align:left;" |Decays (-0.1/s)
|0 - 100
|Imaginary fires, floods, and sounds<br><abbr title="Others can see it starting at 20 strength">No self-diagnosis</abbr>
| style="text-align:left;" |{{str|Haloperidol|-100|-25||37}}<br>{{str|Deliriumine Antidote|-13.2|0||41}}
| style="text-align:left;border-left:1px solid #767D71;" |{{str|Alien Blood|+25|+50||40}}<br>{{str|Anabolic Steroids|+33|+60||35}}<br>{{str|Hyperzine|+24|+48||50}}<br>{{str|Anaparalyzant|+5|+45||64}}
|}
|}



Revision as of 14:43, 9 May 2021

Data is potentially outdated
Last updated for version 0.13.3.11
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.6.0
See also: Afflictions
The patient rants and mutters in an agitated fashion, a steady commentary of unseen events.


The Psychosis affliction has no impact on vitality, but causes the screen to shake and blur, and the Character will have hallucinations (see second table below). They will say strange and unusual things (in the chat), which serves as a warning that the character has psychosis.

Psychosis can be inflicted by Deliriumine Poisoning, consuming Alien Blood, Anaparalyzant, Methamphetamine, Anabolic Steroids or Hyperzine or carrying a Psychosis Alien Artifact; while it doesn't significantly impact a character's performance, it may be troublesome in the event of a real fire or flood.

Psychosis naturally fades away on its own.

Affliction Limb Specific? Scaled to Vitality? If left alone Strength Range Effects TreatmentsSkill CausesSkill

Psychosis
Decays (-0.1/s) 0 - 100 Imaginary fires, floods, and sounds
No self-diagnosis
Haloperidol (-100 | -25)* Desirable Medical Skill37
Deliriumine Antidote (-13.2 | 0)* Desirable Medical Skill41
Alien Blood (+25 | +50)* Desirable Medical Skill40
Anabolic Steroids (+33 | +60)* Desirable Medical Skill35
Hyperzine (+24 | +48)* Desirable Medical Skill50
Anaparalyzant (+5 | +45)* Desirable Medical Skill64


List of known psychosis effects

Effect Description
Gunshots Random gunshot noises, such as the revolver or shotgun.
Fire Rooms will spontaneously burst into flames.
Water Rooms will randomly gain/lose water.
Flood Sounds The sound of rushing water can be heard. Typically heard with Water, Impact Noises and Shaking.
Impact Noises The sound of the sub being hit can be heard. Typically heard with Shaking.
Shaking Violent screen shaking can be seen. Typically seen with Impact Noises.
Invisible Crewmates Crewmates will become invisible for a short amount of time.
Honking The honk of a bike horn can be heard.
Alarms Various alarm sounds can be heard, such as the reactor overload alarm.


v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)