Psychosis: Difference between revisions

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| rowspan="2" style="text-align:left;" | Decays (-0.1/s)
| rowspan="2" style="text-align:left;" | Decays (-0.1/s)
| rowspan="2" | 0 - 100
| rowspan="2" | 0 - 100
| rowspan="2" | Imaginary fires, floods and sounds
| rowspan="2" | [[List of Known Psychosis Effects|Hallucinations]]
| style="text-align:left;" | {{Hyperlink|Haloperidol|20}} 100 | <span style="color:#c90c0c;">25</span>
| style="text-align:left;" | {{Hyperlink|Haloperidol|20}} 100 | <span style="color:#c90c0c;">25</span>
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{{Afflictions Nav}}
{{Afflictions Nav
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[[Category:Afflictions]]
[[Category:Afflictions]]

Revision as of 11:24, 17 October 2020

See also: Afflictions
The patient rants and mutters in an agitated fashion, a steady commentary of unseen events.


The Psychosis affliction has no impact on vitality, but causes the screen to shake and blur, and the Character will have hallucinations of nonexistent fires and floods. They will say strange and unusual things (in the chat), which serves as a warning that the character has psychosis.

Psychosis can be inflicted by Deliriumine Poisoning, consuming Alien Blood, Anaparalyzant, Methamphetamine, Anabolic Steroids or Hyperzine or carrying a Psychosis Alien Artifact; while it doesn't significantly impact a character's performance, it may be troublesome in the event of a real fire or flood.

Psychosis naturally fades away on its own.

Affliction Limb Specific? Scaled to Vitality? If left alone Strength Range Effects Treatments Skill

Psychosis
NO NO Decays (-0.1/s) 0 - 100 Hallucinations Haloperidol 100 | 25 37
Deliriumine Antidote 19.8 | 0 41


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