Mantis (Legacy): Difference between revisions
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| hp = 200 | | hp = 200 | ||
| swimspeed = 2 | | swimspeed = 2 | ||
| walkspeed = | | walkspeed = 2 | ||
| armor = | | armor = Shell | ||
| weakpoints = Underside | | weakpoints = Underside | ||
| armorval = 0.2 (Carapace) | |||
0.5 (Lower Shell & Head) | |||
| sight = 0.5 | |||
|entersub = Yes | |||
}} | }} | ||
'''Mantises''' are horse-sized Crustaceans that manifest in ''[[Barotrauma]]''. | '''Mantises''' are horse-sized Crustaceans that manifest in ''[[Barotrauma]]''. | ||
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</gallery> | </gallery> | ||
== | ==Audio== | ||
<gallery widths="280" heights="160"> | |||
Mantis Idle 1.ogg|Idle 1 | |||
Mantis Idle 2.ogg|Idle 2 | |||
Mantis Idle 3.ogg|Idle 3 | |||
Mantis Attack 1.ogg|When attacking 1 | |||
Mantis Attack 2.ogg|When attacking 2 | |||
</gallery> | |||
{{Creatures nav}} | {{Creatures nav}} | ||
[[Category:Creatures]] | [[Category:Creatures]] |
Revision as of 16:33, 15 December 2017
Mantis (Legacy) | ||
---|---|---|
Stats | ||
Health
200 |
Sight: 0.5 | |
Hearing: 1 | ||
Armor
0.2 (Carapace) 0.5 (Lower Shell & Head) |
Weakpoints
Underside | |
Immunities
N/A |
Vulnerabilities
N/A | |
Behavior | ||
Walk speed
2 |
Swim speed
2 | |
Aggressive?
Always |
Can Enter Submarine?
Yes | |
Drops only 1 of the items marked with an asterisk * may drop at a time | ||
Items | Chance | |
N/A | N/A |
Mantises are horse-sized Crustaceans that manifest in Barotrauma.
Description
Mantises are shrimp-like in their movements, using their claws to propel themselves when swimming and skittering when on dry ground. They posses three pairs of limbs: two pairs of walking legs, and a pair of claws. They are primarily amber in color, with the exception of their bright orange claws.
The Mantis' most unique feature is their shell, which segments across their body, abdomen and tail. Any attacks inflicted here will be partially absorbed by the shell. The key area to attack them at to deal full damage are their heads and underbellies.
Mantises can only attack by slashing with their claws. The actual swipe is slow, although they can attack and skitter at the same time, making the claws difficult to avoid.
Mantises are often encountered alone, but can just as frequently appear in pair.
In-game
Mantises are small enough to fit in the submarine's corridors, where they can move around quickly and attack crew members. On the other hand, their claws are inefficient at getting through the hull, so they tend to only enter the ship through pre-existing breaches.
Mantises aren't subjected to bleeding.
It is recommended to use close ranged weaponry against a Mantis once it is inside the ship, as direct hits need to be made to its underbelly to kill it quickly. Splash type weapons such as Incendium Grenades can also be effective at medium range.
Mantises can neither open doors nor claw their way out, so quarantining a section of the submarine where a Mantis has been seen is a viable, if suboptimal, way to deal with it.
Damage Values
Item |
Attack Damage |
Bleeding Damage |
Structure Damage |
Stun Duration |
Damage Type |
Attack Duration |
Cooldown |
---|---|---|---|---|---|---|---|
Claw |
30 |
5 |
50 |
0.1 |
Slash |
0.5 Seconds |
3 Seconds |
Gallery
-
A Mantis swimming.
-
A Mantis skittering across a corridor.
-
A Mantis swiping at a crew member.
Audio
-
Idle 1
-
Idle 2
-
Idle 3
-
When attacking 1
-
When attacking 2
Creatures | ||
---|---|---|
Pets | Cthulhu • Defense Bot • Huskified Storage Container • Orange Boy • Peanut • Petraptor • Psilotoad | |
Small | Crawler • Crawler Hatchling • Fractal Guardian (Steam Cannon Fractal Guardian • EMP Fractal Guardian) • Hammerhead Spawn • Human • Husk • Husked Crawler • Husked Human • Leucocyte • Mantis • Moloch Baby • Mudraptor (Mudraptor Unarmored) • Mudraptor Hatchling • Mudraptor Veteran • Swarm Feeder • Terminal Cells • Tiger Thresher • Tiger Thresher Hatchling | |
Large | Black Moloch • Bone Thresher Crawler Broodmother • Giant Spineling • Golden Hammerhead • Hammerhead (Moping Jack) • Hammerhead Matriarch • Moloch • Spineling • Watcher | |
Abyssal | Charybdis • Endworm • Latcher | |
Ending |
|