Drunk: Difference between revisions

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m (combined 0-20 & 20-40 strength change since they're both -0.1/s)
m (rum)
Line 12: Line 12:
| evolution = 0 - 40:<br>'''-0.1/s'''<br><br>40 - 100:<br>'''-0.2/s'''
| evolution = 0 - 40:<br>'''-0.1/s'''<br><br>40 - 100:<br>'''-0.2/s'''
| treatments = {{str|Stabilozine|-30|-15||30}}
| treatments = {{str|Stabilozine|-30|-15||30}}
| causes = {{str|Ethanol|+20|||-}}
| causes = {{str|Ethanol|+20|||-}}<br>{{str|Rum|+90|||-|x30px}}
| range1 = 0 - 20
| range1 = 0 - 20
| effect1 = None
| effect1 = None

Revision as of 04:14, 31 January 2023

Data is potentially outdated
Last updated for version 0.16.7.0
Last mentioned in changelog 1.2.7.0
The current game version is 1.4.5.0

Drunk

Inflicted by Ethanol.

The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Drunk
ID: drunk
Type: poison
No
(Shown on Head)
No 0 - 40:
-0.1/s

40 - 100:
-0.2/s
0 - 20 None Stabilozine (-30 | -15)* Desirable Medical Skill30 Ethanol (+20)* Desirable Medical Skill-
Rum (+90)* Desirable Medical Skill-
20 - 40 -20% Movement Speed
-0 → -10 Vitality
Visual Effects
40 - 80 -30% Movement Speed
-10 → -30 Vitality
2% chance every second for+10 Nausea
Visual Effects
80 - 100 -50% Movement Speed
-30 → -100 Vitality
7.5% chance every second for+20 Nausea
Visual Effects
v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)