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Combat Stimulant

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Data is potentially outdated
Last updated for version 0.15.13.0
Last mentioned in changelog 0.15.20.0
The current game version is 1.4.6.0

Main article: Medical Items


Combat Stimulant
Medical Usage
Desirable Medical Skill 35
Success
Combat Stimulant (100)*
Chem Addiction (20)*
Duration of the effects 10 seconds
Failure
Combat Stimulant (100)*
Chem Addiction (40)*(30)*
Duration of the effects in case of failure 10 seconds
Crafting
Required Talent Combat Medic
Fabricator Skill Medical 40
Medical Fabricator
Requirements
Deconstructor Yield
Store
OutpostOutpost Sell
Habitation OutpostHabitation 102 mk
ColonyColony 91 mk
Research OutpostResearch 91 mk
Military OutpostMilitary 112 mk
Mining OutpostMining 112 mk
Medical MerchantMedical Merchant 102 mk
Engineer MerchantEngineer Merchant 102 mk
Armory MerchantArmory Merchant 102 mk
Children of The HonkmotherClown Merchant 102 mk
The Church of HuskHusk Merchant 102 mk
Technical
Identifier combatstimulantsyringe
Categories

Combat Stimulant is a Stimulant in Barotrauma.

Function

Provides File:Combat Stimulant (Buff).png Combat Stimulant (Buff), which increases Stun resistance by up to 50%, and provides constant healing of All Internal Damage types, Burn, Bloodloss, Bleeding and Chem Withdrawal. In turn, it will also increase Chem Addiction.

The Combat Stimulant can only be crafted by a Medical Doctor with the Combat Medic talent.

v·d·e·h
Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes