Combat Stimulant: Difference between revisions
From Official Barotrauma Wiki
Tsubomi Kido (talk | contribs) m (Organized source a bit) |
Tsubomi Kido (talk | contribs) m (Updated Page) |
||
Line 1: | Line 1: | ||
{{Version|0.20.16.1 | {{Version|0.20.16.1}}{{Main|Medical Items}} __NOTOC__ | ||
{{Medical infobox | {{Medical infobox | ||
| description = A highly advanced stimulant that makes the user rapidly recover from physical injuries and bloodloss. | | description = A highly advanced stimulant that makes the user rapidly recover from physical injuries and bloodloss. | ||
Line 43: | Line 43: | ||
| type = stimulant | | type = stimulant | ||
}} | }} | ||
'''{{PAGENAME}}''' is a [[ | '''{{PAGENAME}}''' is a [[Medical Items#Stimulants|stimulant]]. | ||
=Description= | |||
{{PAGENAME}} can only be crafted when a [[Medical Doctor]] unlocks the [[Super Soldiers]] talent. | |||
Grants '''+75''' {{hl|Combat Stimulant||Talent Affliction Combat Stimulant|Combat Stimulant (Affliction)}}. This grants a total of '''-140''' to {{hl|Internal Damage}}, {{hl|Burn}}, {{hl|Bloodloss}}, {{hl|Bleeding}}, and {{hl|Chem Withdrawal}} each over its duration. | Grants '''+75''' {{hl|Combat Stimulant||Talent Affliction Combat Stimulant|Combat Stimulant (Affliction)}}. This grants a total of '''-140''' to {{hl|Internal Damage}}, {{hl|Burn}}, {{hl|Bloodloss}}, {{hl|Bleeding}}, and {{hl|Chem Withdrawal}} each over its duration. | ||
Revision as of 22:06, 15 January 2023
Data is up-to-date | |
Last updated for version 0.20.16.1 Last mentioned in changelog 0.15.20.0 The current game version is 1.4.6.0 |
Main article: Medical Items
Combat Stimulant | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A highly advanced stimulant that makes the user rapidly recover from physical injuries and bloodloss. | |||||||||||||||||
Medical Usage | |||||||||||||||||
Desirable Medical Skill | 35 | ||||||||||||||||
Crafting | |||||||||||||||||
Required Talent | Super Soldiers | ||||||||||||||||
Fabricator Skill | Medical 40 | ||||||||||||||||
Medical Fabricator Requirements |
|||||||||||||||||
Deconstructor Yield | |||||||||||||||||
Store | |||||||||||||||||
Outpost | Sell | ||||||||||||||||
Habitation | 102 mk | ||||||||||||||||
Colony | 91 mk | ||||||||||||||||
Research | 91 mk | ||||||||||||||||
Military | 112 mk | ||||||||||||||||
Mining | 112 mk | ||||||||||||||||
Medical Merchant | 102 mk | ||||||||||||||||
Engineer Merchant | 102 mk | ||||||||||||||||
Armory Merchant | 102 mk | ||||||||||||||||
Clown Merchant | 102 mk | ||||||||||||||||
Husk Merchant | 102 mk | ||||||||||||||||
|
Combat Stimulant is a stimulant.
Description
Combat Stimulant can only be crafted when a Medical Doctor unlocks the Super Soldiers talent.
Grants +75 Combat Stimulant. This grants a total of -140 to Internal Damage, Burn, Bloodloss, Bleeding, and Chem Withdrawal each over its duration.
As a side effect, it also increases Chem Addiction.
Related Talents
Talent | Tree | Description |
---|---|---|
Super Soldiers ID: supersoldiers
|
Medical Doctor Chemist Spec. 3 |
Buffs you apply last 25% longer. Unlock recipe: Combat Stimulant. |
Medical Items | |
---|---|
Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |