Combat Stimulant: Difference between revisions
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{{version|0.15. | {{version|0.15.21.0|stub=yes}}{{Main|Medical Items}}{{Medical infobox | ||
| identifier = combatstimulantsyringe | | identifier = combatstimulantsyringe | ||
| type = stimulant | | type = stimulant | ||
| skill = 35 | | skill = 35 | ||
| duration = | | duration = 5 | ||
| combatstimulant = | | combatstimulant = 15 | ||
| combatstimulantfail = | | combatstimulantfail = 15 | ||
| chemaddiction = | | chemaddiction = 4 | ||
| chemaddictionfail = | | chemaddictionfail = 8 | ||
| talent = [[Combat Medic]] | | talent = [[Combat Medic]] |
Revision as of 12:52, 16 December 2021
Data is up-to-date | |
Last updated for version 0.15.21.0 Last mentioned in changelog 0.15.20.0 The current game version is 1.4.6.0 |
Main article: Medical Items
Combat Stimulant | |||||||||||||||
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Medical Usage | |||||||||||||||
Desirable Medical Skill | 35 | ||||||||||||||
Crafting | |||||||||||||||
Required Talent | Combat Medic | ||||||||||||||
Fabricator Skill | Medical 40 | ||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Sell | ||||||||||||||
Habitation | 102 mk | ||||||||||||||
Colony | 91 mk | ||||||||||||||
Research | 91 mk | ||||||||||||||
Military | 112 mk | ||||||||||||||
Mining | 112 mk | ||||||||||||||
Medical Merchant | 102 mk | ||||||||||||||
Engineer Merchant | 102 mk | ||||||||||||||
Armory Merchant | 102 mk | ||||||||||||||
Clown Merchant | 102 mk | ||||||||||||||
Husk Merchant | 102 mk | ||||||||||||||
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Combat Stimulant is a Stimulant which can only be crafted by a Medical Doctor with the Combat Medic talent.
Function
Provides Combat Stimulant (buff), which increases Stun resistance by up to 50%, and provides constant healing of All Internal Damage types, Burn, Bloodloss, Bleeding and Chem Withdrawal. In turn, it will also increase Chem Addiction.
Related Talents
Talent | Tier | Description |
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Combat Medic |
Medical Doctor Medic Tier 3 |
Unlock recipe: Combat Stimulant. Gain an additional percentage to Movement Speed, Ranged Fire Rate and Melee Attack Speed equal to 30% of your Medical skill. |
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |