Combat Stimulant: Difference between revisions
From Official Barotrauma Wiki
No edit summary |
No edit summary |
||
Line 29: | Line 29: | ||
| minemultiplier = 1.1 | | minemultiplier = 1.1 | ||
}} | }} | ||
'''{{PAGENAME}}''' is a [[:Category:Stimulants|Stimulant]] | '''{{PAGENAME}}''' is a [[:Category:Stimulants|Stimulant]] which can only be crafted by a [[Medical Doctor]] with the [[Combat Medic]] talent. | ||
==Function== | ==Function== | ||
Line 35: | Line 35: | ||
Provides {{hl|Combat Stimulant||Affliction Combat Stimulant|Combat Stimulant (Affliction)}} (buff), which increases {{hl|Stun|20}} resistance by up to 50%, and provides constant healing of {{hl|all Internal Damage types|20|Internal Damage|Internal Damage}}, {{hl|Burn|20}}, {{hl|Bloodloss|20}}, {{hl|Bleeding|20}} and {{hl|Chem Withdrawal|20}}. In turn, it will also increase {{hl|Chem Addiction|20}}. | Provides {{hl|Combat Stimulant||Affliction Combat Stimulant|Combat Stimulant (Affliction)}} (buff), which increases {{hl|Stun|20}} resistance by up to 50%, and provides constant healing of {{hl|all Internal Damage types|20|Internal Damage|Internal Damage}}, {{hl|Burn|20}}, {{hl|Bloodloss|20}}, {{hl|Bleeding|20}} and {{hl|Chem Withdrawal|20}}. In turn, it will also increase {{hl|Chem Addiction|20}}. | ||
==Related Talents== | |||
{{TalentTable|{{MedicTalent|combat medic}}}} | |||
{{Medical nav}} | {{Medical nav}} |
Revision as of 11:34, 27 November 2021
Data is potentially outdated | |
Last updated for version 0.15.13.0 Last mentioned in changelog 0.15.20.0 The current game version is 1.4.6.0 |
Main article: Medical Items
Combat Stimulant | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Medical Usage | |||||||||||||||
Desirable Medical Skill | 35 | ||||||||||||||
Crafting | |||||||||||||||
Required Talent | Combat Medic | ||||||||||||||
Fabricator Skill | Medical 40 | ||||||||||||||
Medical Fabricator Requirements |
|||||||||||||||
Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Sell | ||||||||||||||
Habitation | 102 mk | ||||||||||||||
Colony | 91 mk | ||||||||||||||
Research | 91 mk | ||||||||||||||
Military | 112 mk | ||||||||||||||
Mining | 112 mk | ||||||||||||||
Medical Merchant | 102 mk | ||||||||||||||
Engineer Merchant | 102 mk | ||||||||||||||
Armory Merchant | 102 mk | ||||||||||||||
Clown Merchant | 102 mk | ||||||||||||||
Husk Merchant | 102 mk | ||||||||||||||
|
Combat Stimulant is a Stimulant which can only be crafted by a Medical Doctor with the Combat Medic talent.
Function
Provides Combat Stimulant (buff), which increases Stun resistance by up to 50%, and provides constant healing of All Internal Damage types, Burn, Bloodloss, Bleeding and Chem Withdrawal. In turn, it will also increase Chem Addiction.
Related Talents
Talent | Tier | Description |
---|---|---|
Combat Medic |
Medical Doctor Medic Tier 3 |
Unlock recipe: Combat Stimulant. Gain an additional percentage to Movement Speed, Ranged Fire Rate and Melee Attack Speed equal to 30% of your Medical skill. |
Medical Items | |
---|---|
Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |