Anaparalyzant
Data is up-to-date | |
Last updated for version 1.0.20.1 Last mentioned in changelog 1.0.20.1 The current game version is 1.4.6.0 |
Main article: Medical Items
Anaparalyzant | |||||||||||||||||
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A cure for paralysis. Beware: Excessive use may cause psychosis. | |||||||||||||||||
Medical Usage | |||||||||||||||||
Desirable Medical Skill | 64 | ||||||||||||||||
Crafting | |||||||||||||||||
Fabricator Skill | Medical 24 | ||||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||
Store | |||||||||||||||||
Minimum Difficulty | 15% | ||||||||||||||||
Outpost | Buy | Sell | |||||||||||||||
Habitation | 200 mk | 60 mk | |||||||||||||||
Colony | 180 mk | 54 mk | |||||||||||||||
Research | 180 mk | 54 mk | |||||||||||||||
Military | 220 mk | 66 mk | |||||||||||||||
Mining | 220 mk | 66 mk | |||||||||||||||
Medical Merchant | 180 mk | 54 mk | |||||||||||||||
Engineer Merchant | N/A | 60 mk | |||||||||||||||
Armory Merchant | N/A | 60 mk | |||||||||||||||
Clown Merchant | N/A | 60 mk | |||||||||||||||
Husk Merchant | N/A | 60 mk | |||||||||||||||
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Anaparalyzant is an antidote.
Function
Anaparalyzant is used to cure Paralysis and Slow Paralysis by granting the user Paralysis Resistance . As a side effect, it also inflicts the user with light Psychosis .
Paralysis is caused by being injected with Paralyzant. Slow Paralysis is caused being attacked by Leucocytes (found among Submarine Wrecks taken over by a Thalamus).
Usage
Like many Medical Items, Anaparalyzant can be applied using the Health GUI (Default Key:). See this page for more information on usage.
Anaparalyzant can be loaded into a Syringe Gun and can be swung by the hand to apply its effects on whatever it hits.
Notes
Anaparalyzant doesn't cure Paralysis directly. Instead, the inflicted Paralysis Resistance is so high that it gradually reduces the Paralysis's strength.
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |