Anaparalyzant
Data is potentially outdated | |
Last updated for version 1.0.13.1 Last mentioned in changelog 1.0.20.1 The current game version is 1.4.6.0 |
Main article: Medical Items
Anaparalyzant | |||||||||||||||||
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A cure for paralysis. Beware: Excessive use may cause psychosis. | |||||||||||||||||
Medical Usage | |||||||||||||||||
Desirable Medical Skill | 64 | ||||||||||||||||
Crafting | |||||||||||||||||
Fabricator Skill | Medical 24 | ||||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||
Store | |||||||||||||||||
Minimum Difficulty | 15% | ||||||||||||||||
Outpost | Buy | Sell | |||||||||||||||
Habitation | 200 mk | 60 mk | |||||||||||||||
Colony | 180 mk | 54 mk | |||||||||||||||
Research | 180 mk | 54 mk | |||||||||||||||
Military | 220 mk | 66 mk | |||||||||||||||
Mining | 220 mk | 66 mk | |||||||||||||||
Medical Merchant | 180 mk | 54 mk | |||||||||||||||
Engineer Merchant | N/A | 60 mk | |||||||||||||||
Armory Merchant | N/A | 60 mk | |||||||||||||||
Clown Merchant | N/A | 60 mk | |||||||||||||||
Husk Merchant | N/A | 60 mk | |||||||||||||||
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Anaparalyzant is an antidote.
Function
Anaparalyzant is used to cure Paralysis and Slow Paralysis by granting the user Paralysis Resistance . As a side effect, it also inflicts the user with light Psychosis .
Paralysis is caused by being injected with Paralyzant. Slow Paralysis is caused being attacked by Leucocytes (found among Submarine Wrecks taken over by a Thalamus).
Usage
Like many Medical Items, Anaparalyzant can be applied using the Health GUI (Default Key:). See this page for more information on usage.
Anaparalyzant can be loaded into a Syringe Gun and can be swung by the hand to apply its effects on whatever it hits.
Notes
As of version 1.0.13.1, there is a bug which causes Paralysis Resistance to not reduce paralysis (both variants are affected). The only method of curing it is now to use the outpost clinic.
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |