Disguised As Husk: Difference between revisions
From Official Barotrauma Wiki
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*[[Husk]]s and other [[Husk Infection|husked creatures]] will not attack a character with this affliction unless provoked. This is caused by attacking the creature, or wearing/using any provocative items (such as any of the [[Diving Suit]]s, active [[Flashlight]]s, [[Underwater Scooter | *[[Husk]]s and other [[Husk Infection|husked creatures]] will not attack a character with this affliction unless provoked. This is caused by attacking the creature, or wearing/using any provocative items (such as any of the [[Diving Suit]]s, active [[Flashlight]]s, [[Underwater Scooter]]s, [[Handheld Sonar]]s, both types of [[Flare]]s, [[Glowstick]]s, [[Fire Extinguisher]]s, or discharging a ranged weapon in their vicinity). Removing the source of provocation will return the Husk to a passive state after a few seconds. | ||
*Note that attacking a husk will make them permanently hostile. | *Note that attacking a husk will make them permanently hostile. | ||
Revision as of 07:55, 30 April 2023
Data is up-to-date | |
Last updated for version 1.0.7.0 The current game version is 1.4.6.0 |
Disguised As Husk
Caused by wearing Cultist Robes or Zealot Robes, or by being within 8 meters of a Ritual Lantern.
- Husks and other husked creatures will not attack a character with this affliction unless provoked. This is caused by attacking the creature, or wearing/using any provocative items (such as any of the Diving Suits, active Flashlights, Underwater Scooters, Handheld Sonars, both types of Flares, Glowsticks, Fire Extinguishers, or discharging a ranged weapon in their vicinity). Removing the source of provocation will return the Husk to a passive state after a few seconds.
- Note that attacking a husk will make them permanently hostile.