Drunk: Difference between revisions
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{{Version| | {{Version|1.4.4.1}} __NOTOC__ | ||
= [[File:Affliction Drunk.png|40px]] Drunk = | = [[File:Affliction Drunk.png|40px]] Drunk = | ||
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| effect4 = '''-30% → -50%''' Movement Speed<br>[[File:Orders healandrescue.png|20px]]'''-30 → -100''' [[Vitality]]<br>'''15%''' chance every second for[[File:Affliction Nausea.png|20px]]'''+20''' [[Nausea]]<br>Visual Effects | | effect4 = '''-30% → -50%''' Movement Speed<br>[[File:Orders healandrescue.png|20px]]'''-30 → -100''' [[Vitality]]<br>'''15%''' chance every second for[[File:Affliction Nausea.png|20px]]'''+20''' [[Nausea]]<br>Visual Effects | ||
}} | }} | ||
*Overrides the character's walking and running animations with the Drunken Walk and Drunken Run animations. | |||
*If a character has the Drunken Sailor [[Talent]], drinking Ethanol or Rum will instead afflict [[Drunk (No Debuffs)]]. | *If a character has the Drunken Sailor [[Talent]], drinking Ethanol or Rum will instead afflict [[Drunk (No Debuffs)]]. | ||
*{{PAGENAME}} can be reduced at a rate of -0.08/sec by sleeping in a [[Bunk]], or -0.1/s in a Hospital Bed. | |||
{{RelatedTalents|Drunken Sailor}} | {{RelatedTalents|Drunken Sailor}} | ||
== See Also== | |||
*{{hl|Drunk (No Debuffs)||Affliction Drunk}} | |||
{{Afflictions Nav}} | {{Afflictions Nav}} | ||
[[Category:Afflictions]] | [[Category:Afflictions]] |
Latest revision as of 12:11, 1 May 2024
Data is up-to-date | |
Last updated for version 1.4.4.1 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Drunk
0-40 (Others):"This crewmate is in high spirits, perhaps a bit too high to operate complex machinery." 40-80 (Others):"The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus." 80-100 (Others):"This crewmate has departed this world mentally, with a grin on their face. You fear the crewmate's life functions will soon depart as well." 0-80 (Self):"After all… why not? Why shouldn’t you have another drink?" 80-100 (Self):"Is it time to lie down? Oh the infinite bliss of drowning out your sorrow…" Cause of death: "Died of alcohol poisoning." Cause of death (Self): "You have died of alcohol poisoning."
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Drunk ID: drunk Type: debuff
|
No (Shown on Head) |
No | 0 - 40: -0.1/s 40 - 100: -0.2/s |
0 - 20 | None | N/A | Ethanol (+20)* - Rum (+90)* - |
20 - 40 | -0 → -20% Movement Speed -0 → -10 Vitality Visual Effects | ||||||
40 - 80 | -20% → -30% Movement Speed -10 → -30 Vitality 5% chance every second for+10 Nausea Visual Effects | ||||||
80 - 100 | -30% → -50% Movement Speed -30 → -100 Vitality 15% chance every second for+20 Nausea Visual Effects |
- Overrides the character's walking and running animations with the Drunken Walk and Drunken Run animations.
- If a character has the Drunken Sailor Talent, drinking Ethanol or Rum will instead afflict Drunk (No Debuffs).
- Drunk can be reduced at a rate of -0.08/sec by sleeping in a Bunk, or -0.1/s in a Hospital Bed.
Talent | Tree | Description |
---|---|---|
Drunken Sailor ID: drunkensailor
|
Captain Gunslinger Spec. 3 |
Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness. Unlock recipe: Rum. |