Watcher's Gaze

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Revision as of 05:30, 21 February 2023 by Vyk (talk | contribs) (update)
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Data is potentially outdated
Last updated for version 0.21.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.6.0

Watcher's Gaze

Inflicted by Watchers.

Others: "Seeming confused and slightly terrified, the patient doesn't look good. Could it be a mental breakdown? A stress reaction? There's not much you can do about it."
Self: "You can’t shake it. It will always be there, staring. Would tearing out your own eyes make it go away?"


Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Watcher's Gaze
ID: watchersgaze
Type: gaze
No
(Shown on Head)
No 0 - 50:
-4/s

50 - 60:
-7/s

60 - 100:
-19/s
0 - 50 Creatures:
+10% Movement Speed
+50% Max Vitality

Humans:
Visual Effects
Cigar (-125)* Desirable Medical Skill- N/A
50 - 60 Creatures:
+20% Movement Speed
+100% Max Vitality

Humans:
2% chance every second for+20 Nausea
2% chance every second for+20 Psychosis
Visual Effects
60 - 100 Creatures:
+30% Movement Speed
+200% Max Vitality

Humans:
-80% Movement Speed
+2 Nausea per second
+3 Psychosis per second
Visual Effects
  • Watcher's Gaze is afflicted at a rate of 5/sec within a 50m radius of a Watcher, and a rate of 25/sec within a 15m radius.


v·d·e·h
Afflictions
Combat
Environmental
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Endgame (Spoilers)