Watcher's Gaze: Difference between revisions

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{{version|0.13.3.11}}
{{Version|0.16.7.0}} __NOTOC__
{{See also|Afflictions}}
 
[[File:Affliction Watcher's Gaze.png|alt=|left|60x60px]]
= [[File:Affliction Watcher's Gaze.png|40px]] Watcher's Gaze =
Inflicted by [[Watcher]]s.
  ''Seeming confused and slightly terrified, the patient doesn't look good. Could it be a mental breakdown? A stress reaction? There's not much you can do about it.''
  ''Seeming confused and slightly terrified, the patient doesn't look good. Could it be a mental breakdown? A stress reaction? There's not much you can do about it.''
 
{{Affliction table
"Watcher's Gaze" is an [[affliction]] that is applied when a [[Watcher]] is nearby. The only cure is to gain distance from the Watcher and wait for the effects to subside.
| name = Watcher's Gaze
 
| identifier = watchersgaze
The [[Afflictions|Affliction]] itself has two distinct stages of intensity, applying multiple other afflictions such as {{Hyperlink|Psychosis|20|Affliction Psychosis}} and {{Hyperlink|Nausea|20|Affliction Nausea}}. along with screen distortions.
| type = gaze
| limb = '''No'''<br>(Shown on Head)
The two stages will be referred to as "Indirect" and "Direct", both cause varying levels of the aforementioned afflictions.
| scaled = '''No'''
 
| evolution = 0 - 50:<br>'''-4/s'''<br><br>50 - 60:<br>'''-7/s'''<br><br>60 - 100:<br>'''-19/s'''
The "Indirect" stage normally occurs when the Watcher is outside the submarine with the player being inside, this stage applies minor Nausea and Psychosis, along with small screen distortions. Said distortions resemble warped glass, with objects and items being changed appearance-wise as the player's camera moves around.
| treatments = {{str|Cigar|-125|||-}}
 
| range1 = 0 - 50
The "Direct" stage most often occurs when the player is outside the submarine and the Watcher approaches to observe them. This stage is much more extreme, involving heavy Nausea and Psychosis and causing extreme screen distortion, making it almost impossible to see clearly. It should be noted that while this affliction by itself is harmless, the Nausea that comes from it will slowly inflict {{Hyperlink|Organ Damage|20|Affliction Organ Damage}}.
| effect1 = <span class="explain" title="Crawlers, Swarmcrawlers, Crawler Broodmothers, Mudraptors, Unarmored Mudraptors, Mudraptor Veterans, Tiger Threshers & Bone Threshers.">Creatures</span>:<br>'''+10%''' Movement Speed<br>'''+50%''' Max [[Vitality]]<br><br>Humans:<br>Visual Effects
 
| range2 = 50 - 60
This affliction's stages are based on range, so it is entirely possible to get the extreme "Direct" stage while still inside the submarine if the Watcher is very close.
| effect2 = <span class="explain" title="Crawlers, Swarmcrawlers, Crawler Broodmothers, Mudraptors, Unarmored Mudraptors, Mudraptor Veterans, Tiger Threshers & Bone Threshers.">Creatures</span>:<br>'''+20%''' Movement Speed<br>'''+100%''' Max [[Vitality]]<br><br>Humans:<br>'''2%''' chance every second for[[File:Affliction Nausea.png|20px]]'''+20''' [[Nausea]]<br>'''2%''' chance every second for[[File:Affliction Psychosis.png|20px]]'''+20''' [[Psychosis]]<br>Visual Effects
 
| range3 = 60 - 100
{| class="wikitable" style="text-align:center; width: 100%;"
| effect3 = <span class="explain" title="Crawlers, Swarmcrawlers, Crawler Broodmothers, Mudraptors, Unarmored Mudraptors, Mudraptor Veterans, Tiger Threshers & Bone Threshers.">Creatures</span>:<br>'''+20%''' Movement Speed<br>'''+100%''' Max [[Vitality]]<br><br>Humans:<br>'''-80%''' Movement Speed<br>[[File:Affliction Nausea.png|20px]]'''+2''' [[Nausea]] per second<br>[[File:Affliction Psychosis.png|20px]]'''+3''' [[Psychosis]] per second<br>Visual Effects
|-
}}
! style="width: 13%" | Affliction
! style="width: 5%" |<span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span>
! style="width: 5%" |<span class="explain" title="Will vitality loss be a percentage the victim's max vitality?">Scaled to Vitality?</span>
! style="width: 7%" |If left alone
! style="width: 7%" |Strength Range
! style="width: 20%" |<span class="explain" title="What happens in that strength range?">Effects</span>
! style="width: 16%" |<span class="explain" title="Total affliction strength reduction, Success | Failure">Treatments</span><span style="float:right">Skill</span>
|-
| rowspan="3" |[[File:Affliction Watcher's Gaze.png|50px]]<br>[[Watcher's Gaze]]
| rowspan="3" |No
| rowspan="3" |No
| style="text-align:left;" |Decays (-4/s)
| 0 - 50
| <span class="explain" title="Crawlers, Mudraptors, Bone Threshers and Tiger Threshers">Creatures:</span>+10% speed, +50% vitality<br>Humans: slight screen distortion
| rowspan=3 | None
|-
| style="text-align:left;" |Decays (-7/s)
|50 - 60
|<span class="explain" title="Crawlers, Mudraptors, Bone Threshers and Tiger Threshers">Creatures:</span>+20% speed, +100% vitality<br>Humans: {{Hyperlink|Nausea|20|Affliction Nausea}} 20 (2% chance /sec), {{Hyperlink|Psychosis|20|Affliction Psychosis}} 20 (2% chance /sec), screen distortion and blur
|-
| style="text-align:left;" |Decays (-19/s)
|60 - 100
| <span class="explain" title="Crawlers, Mudraptors, Bone Threshers and Tiger Threshers">Creatures:</span>+30% speed, +200% vitality<br>Humans: {{Hyperlink|Nausea|20|Affliction Nausea}} 2/sec, {{Hyperlink|Psychosis|20|Affliction Psychosis}} 3/sec, screen distortion, blur and chromatic aberration
|}


{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Revision as of 09:52, 28 March 2022

Data is potentially outdated
Last updated for version 0.16.7.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.6.0

Watcher's Gaze

Inflicted by Watchers.

Seeming confused and slightly terrified, the patient doesn't look good. Could it be a mental breakdown? A stress reaction? There's not much you can do about it.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Watcher's Gaze
ID: watchersgaze
Type: gaze
No
(Shown on Head)
No 0 - 50:
-4/s

50 - 60:
-7/s

60 - 100:
-19/s
0 - 50 Creatures:
+10% Movement Speed
+50% Max Vitality

Humans:
Visual Effects
Cigar (-125)* Desirable Medical Skill- N/A
50 - 60 Creatures:
+20% Movement Speed
+100% Max Vitality

Humans:
2% chance every second for+20 Nausea
2% chance every second for+20 Psychosis
Visual Effects
60 - 100 Creatures:
+20% Movement Speed
+100% Max Vitality

Humans:
-80% Movement Speed
+2 Nausea per second
+3 Psychosis per second
Visual Effects
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