Paralyzant
From Official Barotrauma Wiki
Data is potentially outdated | |
Last updated for version 0.21.16.1 Last mentioned in changelog 1.0.20.1 The current game version is 1.4.6.0 |
Main article: Medical Items
Paralyzant | |||||||||||||||||
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Causes paralysis. | |||||||||||||||||
Medical Usage | |||||||||||||||||
Desirable Medical Skill | 40 | ||||||||||||||||
Crafting | |||||||||||||||||
Fabricator Skill | Medical 40 | ||||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||
Store | |||||||||||||||||
Outpost | Buy | Sell | |||||||||||||||
Habitation | N/A | 114 mk | |||||||||||||||
Colony | 342 mk | 102 mk | |||||||||||||||
Research | 342 mk | 102 mk | |||||||||||||||
Military | 418 mk | 125 mk | |||||||||||||||
Mining | N/A | 125 mk | |||||||||||||||
Medical Merchant | N/A | 114 mk | |||||||||||||||
Engineer Merchant | N/A | 114 mk | |||||||||||||||
Armory Merchant | N/A | 114 mk | |||||||||||||||
Clown Merchant | N/A | 114 mk | |||||||||||||||
Husk Merchant | N/A | 114 mk | |||||||||||||||
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Paralyzant is a non-lethal toxin.
Function
Paralyzant inflicts the victim with Paralysis, gradually slowing their Movement Speed to 10%. When it reaches 100 strength, the victim (unless immune to Stun) will be unconscious.
Paralysis can be treated with the Anaparalyzant.
Usage
Like many Medical Items, Paralyzant can be applied using the Health GUI (Default Key:). See this page for more information on usage.
Paralyzant can be loaded into a Syringe Gun and can be swung by the hand to apply its effects on whatever it hits,..
Also used to craft Anaparalyzant.
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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Paralyzant Stabilozine |
30 | Anaparalyzant |
20 | Stabilozine |
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |