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Paralyzant

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Revision as of 02:33, 3 February 2023 by Vyk (talk | contribs) (update)
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Data is potentially outdated
Last updated for version 0.21.16.1
Last mentioned in changelog 1.0.20.1
The current game version is 1.4.6.0

Main article: Medical Items


Paralyzant
Causes paralysis.
Medical Usage
Desirable Medical Skill 40
Success
75% chance to add +10 Paralysis
Paralysis (11)*
Duration of the effects 1 second
Failure
Paralysis (10)*
Duration of the effects in case of failure 1 second
Crafting
Fabricator Skill Medical 40
Medical Fabricator
Requirements
Deconstructor Yield
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 114 mk
ColonyColony 342 mk 102 mk
Research OutpostResearch 342 mk 102 mk
Military OutpostMilitary 418 mk 125 mk
Mining OutpostMining N/A 125 mk
Medical MerchantMedical Merchant N/A 114 mk
Engineer MerchantEngineer Merchant N/A 114 mk
Armory MerchantArmory Merchant N/A 114 mk
Children of The HonkmotherClown Merchant N/A 114 mk
The Church of HuskHusk Merchant N/A 114 mk
Technical
Identifier paralyzant
Categories
Tags smallitem, chem, medical, syringe

Paralyzant is a non-lethal toxin.

Function

Paralyzant inflicts the victim with Paralysis, gradually slowing their Movement Speed to 10%. When it reaches 100 strength, the victim (unless immune to Stun) will be unconscious.

Paralysis can be treated with the Anaparalyzant.

Usage

Like many Medical Items, Paralyzant can be applied using the Health GUI (Default Key:H). See this page for more information on usage.

Paralyzant can be loaded into a Syringe Gun and can be swung by the hand to apply its effects on whatever it hits,..

Also used to craft Anaparalyzant.

Fabrication & Deconstruction

Medical Fabricator Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield
Paralyzant
Stabilozine
  30
Anaparalyzant
20 Stabilozine
v·d·e·h
Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes