Nausea: Difference between revisions

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'''Nausea''' is a periodic non-lethal [[affliction]] caused by being injected with [[Chemicals#Raptor Bane Extract|Raptor Bane Extract]] or exposure to the {{Hyperlink|Watcher's Gaze|20|Affliction Watcher's Gaze}} from a nearby [[Watcher]].
'''Nausea''' is a periodic non-lethal [[affliction]] caused by being injected with [[Chemicals#Raptor Bane Extract|Raptor Bane Extract]], [[Radiation Sickness]], or exposure to the {{Hyperlink|Watcher's Gaze|20|Affliction Watcher's Gaze}} from a nearby [[Watcher]].


It forces them to <abbr title="every 12 to 16 seconds">periodically</abbr> stop to vomit.
It forces them to <abbr title="every 12 to 16 seconds">periodically</abbr> stop to vomit.
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Nausea decays naturally overtime.
Nausea decays naturally overtime.
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Revision as of 22:46, 25 January 2022

Data is potentially outdated
Last updated for version 0.13.3.11
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
See also: Afflictions
The skin is clammy and the patient is vomiting periodically.


Nausea is a periodic non-lethal affliction caused by being injected with Raptor Bane Extract, Radiation Sickness, or exposure to the Watcher's Gaze from a nearby Watcher.

It forces them to periodically stop to vomit.

Vomiting stuns the character momentarily (0.1s) and deals 0.5 Organ Damage. Vomiting takes 1.7 seconds and prevents movement.

Nausea decays naturally overtime.

Affliction Limb Specific? Scaled to Vitality? If left alone Strength Range Effects TreatmentsSkill CausesSkill

Nausea
No No Decays (-1/s) 0 - 100 Vomiting every 12 to 17 seconds for 1.7 second:

Organ Damage 0.5, Stun 0.1

None Ethanol (+20)* Desirable Medical Skill -


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