Incremental Stun
From Official Barotrauma Wiki
Data is up-to-date | |
Last updated for version 0.16.7.0 Last mentioned in changelog 0.13.0.11 The current game version is 1.4.6.0 |
Incremental Stun
Inflicted by the Stun Baton, and Chloral Hydrate. Not to be mistaken with Stun or Progressive Stun
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Incremental Stun ID: incrementalstun Type: stun
|
No | No | 0 - 90: -5/s 90 - 100: -1/s |
0 - 20 | -20% Movement Speed Visual Effects |
N/A | Chloral Hydrate (125)* - (+120)* |
20 - 40 | -40% Movement Speed Visual Effects | ||||||
40 - 60 | -50% Movement Speed Visual Effects | ||||||
60 - 80 | -60% Movement Speed Visual Effects | ||||||
80 - 90 | -70% Movement Speed Visual Effects | ||||||
90 - 100 | 1 Stun (note) 3 Nausea (note) Visual Effects |
Related Talents
Talent | Tree | Description |
---|---|---|
Lone Wolf ID: lonewolf
|
Captain Gunslinger Spec. 2 |
If there's no crew members nearby, gain the following: +20% Physical Damage Resistance |
Drunken Sailor ID: drunkensailor
|
Captain Gunslinger Spec. 3 |
Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness. Unlock recipe: Rum. |
Beat Cop ID: beatcop
|
Security Officer Enforcer Spec. 2 |
Inflict 25% more stun. Doubled against monsters inside the submarine. |
Stonewall ID: stonewall
|
Security Officer Enforcer Spec. 2 |
Whenever you are attacked, gain an additional 25% physical damage resistance and 25% stun resistance for 4 seconds. |