Incremental Stun

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Data is potentially outdated
Last updated for version 0.16.7.0
The current game version is 1.4.5.0

Incremental Stun

Inflicted by the Stun Baton, and Chloral Hydrate. Not to be mistaken with Stun or Progressive Stun


Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Incremental Stun
ID: incrementalstun
Type: stun
No No 0 - 90:
-5/s

90 - 100:
-1/s
0 - 20 -20% Movement Speed
Visual Effects
N/A Chloral Hydrate (125)* Desirable Medical Skill- (+120)*
20 - 40 -40% Movement Speed
Visual Effects
40 - 60 -50% Movement Speed
Visual Effects
60 - 80 -60% Movement Speed
Visual Effects
80 - 90 -70% Movement Speed
Visual Effects
90 - 100 1 Stun (note)
3 Nausea (note)
Visual Effects

Related Talents

Talent Tree Description

Lone Wolf
ID: lonewolf
Captain
Gunslinger
Spec. 2
If there's no crew members nearby, gain the following:

+20% Physical Damage Resistance
+20% Stun Resistance
+20% Melee Damage Dealt


Drunken Sailor
ID: drunkensailor
Captain
Gunslinger
Spec. 3
Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness.

Unlock recipe: Rum.


Beat Cop
ID: beatcop
Security Officer
Enforcer
Spec. 2
Inflict 25% more stun. Doubled against monsters inside the submarine.

Stonewall
ID: stonewall
Security Officer
Enforcer
Spec. 2
Whenever you are attacked, gain an additional 25% physical damage resistance and 25% stun resistance for 4 seconds.
v·d·e·h
Afflictions
Combat
Environmental
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Buffs
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Genes
Tainted Genes
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Endgame (Spoilers)