Incremental Stun: Difference between revisions

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| effect6 = [[File:Affliction Stun.png|20px]]'''1''' [[Stun]] <span class="explain" title="Constant value in range">(note)</span><br>[[File:Affliction Nausea.png|20px]]'''3''' [[Nausea]] <span class="explain" title="Constant value in range">(note)</span><br>Visual Effects
| effect6 = [[File:Affliction Stun.png|20px]]'''1''' [[Stun]] <span class="explain" title="Constant value in range">(note)</span><br>[[File:Affliction Nausea.png|20px]]'''3''' [[Nausea]] <span class="explain" title="Constant value in range">(note)</span><br>Visual Effects
}}
}}
== Related Talents ==
{{TalentTable|{{CaptainTalent|drunken sailor}}}}


{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Revision as of 03:45, 29 March 2022

Data is up-to-date
Last updated for version 0.16.7.0
Last mentioned in changelog 0.13.0.11
The current game version is 1.4.6.0

Incremental Stun

Inflicted by the Stun Baton, and Chloral Hydrate.

Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Incremental Stun
ID: incrementalstun
Type: stun
No No 0 - 90:
-5/s

90 - 100:
-1/s
0 - 20 -20% Movement Speed
Visual Effects
N/A Chloral Hydrate (125)* Desirable Medical Skill- (+120)*
20 - 40 -40% Movement Speed
Visual Effects
40 - 60 -50% Movement Speed
Visual Effects
60 - 80 -60% Movement Speed
Visual Effects
80 - 90 -70% Movement Speed
Visual Effects
90 - 100 1 Stun (note)
3 Nausea (note)
Visual Effects

Related Talents

Talent Tier Description

Drunken Sailor
Captain
Gunslinger Tier 3
Gain 25% physical damage resistance and 50% stun resistance while drunk.
When you play a Harmonica, a random ally on your current submarine has a 4% chance to gain a random skill point every second.
v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)