Incremental Stun: Difference between revisions

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| rowspan="5" style="text-align:left;" |Decays (-5/s)
| rowspan="5" style="text-align:left;" |Decays (-5/s)
| 0 - 20
| 0 - 20
| 0.0 → 0.2 screen blur </br> -20% speed
| 0.0 → 0.2 screen blur <br> -20% speed
| rowspan="6" style="text-align:left;" |
| rowspan="6" style="text-align:left;" |
| rowspan="6" style="text-align:left;border-left:1px solid #767D71;" | {{str|Chloral Hydrate|+125||| - }}<span style="cursor:help;" title="Total affliction strength change if used with the Syringe Gun; only specified when it differs from the 'failure' values"><span style="color:#a23dd1;">'''(+120)*'''</span></span> </br> {{hyperlink|Stun Baton}} <span style="cursor:help;" title="With a battery cell">(+40)</span> <span style="cursor:help;" title="With a fulgurium battery cell">(+55)</span> </br> {{Hyperlink|Progressive Stun}} <span style="cursor:help;" title="Strength gained instantly">(+100)</span>
| rowspan="6" style="text-align:left;border-left:1px solid #767D71;" | {{str|Chloral Hydrate|+125||| - }}<span style="cursor:help;" title="Total affliction strength change if used with the Syringe Gun; only specified when it differs from the 'failure' values"><span style="color:#a23dd1;">'''(+120)*'''</span></span> <br> {{hyperlink|Stun Baton}} <span style="cursor:help;" title="With a battery cell">(+40)</span> <span style="cursor:help;" title="With a fulgurium battery cell">(+55)</span> <br> {{Hyperlink|Progressive Stun}} <span style="cursor:help;" title="Strength gained instantly">(+100)</span>
|-
|-
| 20 - 40
| 20 - 40
| 0.2 → 0.4 screen blur </br> -40% speed
| 0.2 → 0.4 screen blur <br> -40% speed
|-
|-
| 40 - 60
| 40 - 60
| 0.0 → 0.2 screen distort </br> 0.4 → 0.6 screen blur </br> -50% speed
| 0.0 → 0.2 screen distort <br> 0.4 → 0.6 screen blur <br> -50% speed
|-
|-
| 60 - 80
| 60 - 80
| 0.2 → 0.4 screen distort </br> 0.6 → 0.8 screen blur </br> -60% speed
| 0.2 → 0.4 screen distort <br> 0.6 → 0.8 screen blur <br> -60% speed
|-
|-
| 80 - 90
| 80 - 90
| 0.4 → 0.6 screen distort </br> 0.8 → 1.0 screen blur </br> 0.0 → 0.2 radial distort </br> -70% speed
| 0.4 → 0.6 screen distort <br> 0.8 → 1.0 screen blur <br> 0.0 → 0.2 radial distort <br> -70% speed
|-
|-
| style="text-align:left;" |Decays (-1/s)
| style="text-align:left;" |Decays (-1/s)
| 90 - 100
| 90 - 100
| 0.6 → 1 screen distort </br> 1.0 screen blur </br> 0.2 → 1 radial distort </br> {{Hyperlink|Stunned||Stun|Stun}}
| 0.6 → 1 screen distort <br> 1.0 screen blur <br> 0.2 → 1 radial distort <br> {{Hyperlink|Stunned||Stun|Stun}}
|}
|}



Revision as of 17:09, 5 December 2021

Data is up-to-date
Last updated for version 0.15.13.0
Last mentioned in changelog 0.13.0.11
The current game version is 1.4.6.0

Main article: Stun


Incremental Stun is a hidden affliction that slows and stuns.

Affliction Limb Specific? Scaled to Vitality? If left alone Strength Range Effects TreatmentsSkill CausesSkill

Incremental Stun
Decays (-5/s) 0 - 20 0.0 → 0.2 screen blur
-20% speed
Chloral Hydrate (+125)* Desirable Medical Skill -(+120)*
Stun Baton (+40) (+55)
Progressive Stun (+100)
20 - 40 0.2 → 0.4 screen blur
-40% speed
40 - 60 0.0 → 0.2 screen distort
0.4 → 0.6 screen blur
-50% speed
60 - 80 0.2 → 0.4 screen distort
0.6 → 0.8 screen blur
-60% speed
80 - 90 0.4 → 0.6 screen distort
0.8 → 1.0 screen blur
0.0 → 0.2 radial distort
-70% speed
Decays (-1/s) 90 - 100 0.6 → 1 screen distort
1.0 screen blur
0.2 → 1 radial distort
Stunned

Related Talents

Talent Tier Description

Beat Cop
Security Officer
Warden Tier 2
You can tackle other characters by ragdolling into them at high speeds.
Inflict 25% more Stun.
Gain an additional 25% Repair Speed.
v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)