Incremental Stun: Difference between revisions
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{{ | {{Version|1.0.7.0}} __NOTOC__ | ||
= [[File:Affliction Incremental Stun.png|40px]] Incremental Stun = | |||
Inflicted by the {{hl|Stun Baton}}, and {{hl|Chloral Hydrate}}. Not to be mistaken with {{hl|Stun||Affliction Stun}} or {{hl|Progressive Stun||Affliction Progressive Stun}} | |||
{| | {{Affliction table | ||
| name = Incremental Stun | |||
| identifier = incrementalstun | |||
| | | type = stun | ||
| | | limb = '''No''' | ||
|< | | scaled = '''No''' | ||
| evolution = 0 - 90:<br>'''-5/s'''<br><br>90 - 100:<br>'''-1/s''' | |||
|{{ | | causes = {{str|Chloral Hydrate|125|62.5||30}} | ||
| | | range1 = 0 - 90 | ||
|- | | effect1 = '''-0% → -70%''' Movement Speed<br>Visual Effects | ||
| {{hl|Stun | | range2 = 90 - 100 | ||
| effect2 = {{hl|Stun|20px}}<br>[[File:Affliction Nausea.png|20px]]'''+3''' [[Nausea]] per second<br>Visual Effects | |||
}} | |||
== Related Talents == | |||
{{RelatedTalents|Beat Cop}} | |||
{{Afflictions Nav}} | |||
[[Category:Afflictions]] |
Revision as of 10:12, 13 April 2023
Data is up-to-date | |
Last updated for version 1.0.7.0 Last mentioned in changelog 0.13.0.11 The current game version is 1.4.6.0 |
Incremental Stun
Inflicted by the Stun Baton, and Chloral Hydrate. Not to be mistaken with Stun or Progressive Stun
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Incremental Stun ID: incrementalstun Type: stun
|
No | No | 0 - 90: -5/s 90 - 100: -1/s |
0 - 90 | -0% → -70% Movement Speed Visual Effects |
N/A | Chloral Hydrate (125 | 62.5)* 30 |
90 - 100 | Stun +3 Nausea per second Visual Effects |
Related Talents
Talent | Tree | Description |
---|---|---|
Beat Cop ID: beatcop
|
Security Officer Enforcer Spec. 2 |
Inflict 25% more stun. Doubled against monsters inside the submarine. |