Husk: Difference between revisions

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{{Images needed}}
{{Images needed}}
{{Creatures infobox
{{Creatures infobox
| image   = Husks.png
| image = Husk.png
| imagewidth = 90
| hp = 100
| hp = 100
| swimspeed = 2
| swimspeed = 2
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| structuredamage = 30
| structuredamage = 30
| damagetype = Slash
| damagetype = Slash
| stick = For 0.5 seconds.
| duration = 0.5 Seconds
}}
}}


==Trivia==
==Trivia==
*Regalis has mentioned the possibility that Husks could take on a more subtle role as a non-human traitor in [[Traitor Mode]]. They would posses unusual abilities and the potential to pass off as humans.<ref>https://boards.fireden.net/vg/thread/131843521/#132276738</ref>
* Regalis has mentioned the possibility that Husks could take on a more subtle role as a non-human traitor in [[Traitor Mode]]. They would posses unusual abilities and the potential to pass off as humans.<ref>https://boards.fireden.net/vg/thread/131843521/#132276738</ref>
 
==Gallery==
<gallery widths="250">
Husk attack.png|A Husk attacking a crew member.
Husk swimming.png|A Husk swimming around outside of a submarine.
</gallery>


==References==
==References==

Revision as of 03:52, 2 March 2016

Template:Stub Template:Images needed


Husk
Stats
Health

100

Sight: 1
Hearing: 1
Armor

N/A

Weakpoints

None

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

2

Swim speed

2

Aggressive?

Always

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
N/A N/A

Husks are human-based enemies that can manifest in Barotrauma.

Description

As their name implies, Husks take on the form of human divers which have become infested and taken over by a parasitic lifeform. Their appearance is the equivalent of a regular crew member wearing a Diving Suit, with their most obvious difference being a small tentacle protruding from their shattered visor.

Due to the broken visor, the parasite must be capable of adapting the human body to withstand both the cold temperatures and high pressures exerted by the ocean.

In-game

Husks act primarily as disruptive enemies. They are small enough to enter the submarine's corridors and attack crew members therein, which they have a strong compulsion to do despite their limited dangerousness. They are easily distinguished from normal diving suit-wearing crew due to the tendril on their headgear.

Husks are unable to be inflicted with bleeding but are otherwise no more resilient than a normal human; being relatively fragile, they are easily dispatched.

Damage Values

Item
Attack Damage
Bleeding Damage
Structure Damage
Stun Duration
Damage Type
Attack Duration
Facial Tentacle
10
3
30
0.1
Slash
0.5 Seconds


Trivia

  • Regalis has mentioned the possibility that Husks could take on a more subtle role as a non-human traitor in Traitor Mode. They would posses unusual abilities and the potential to pass off as humans.[1]

Gallery

References


v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Mantis    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian