Husk: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
BTGamepedia>QuaternionMark
BTGamepedia>@DeletedUser40580494
m (emphasized their aggressivity and limited damage; small rewritings)
Line 13: Line 13:


== In-game ==
== In-game ==
Husks act primarily as disruptive enemies. They are small enough to enter the submarine's corridors and attack crew members therein. They are easily distinguished from normal diving suit-wearing crew die to the tendril on their headgear.
Husks act primarily as disruptive enemies. They are small enough to enter the submarine's corridors and attack crew members therein, which they have a strong compulsion to do despite their limited dangerousness. They are easily distinguished from normal diving suit-wearing crew due to the tendril on their headgear.


Husks are relatively fragile, being able to be dispatched with only two [[Harpoon Gun]] shots or a single [[Railgun]] hit. They are unable to be inflicted with [[Status effects#Bleeding|bleeding]].
Husks are unable to be inflicted with [[Status effects#Bleeding|bleeding]] but are otherwise no more resilient than a normal human; being relatively fragile, they are easily dispatched.


==Damage Values==
==Damage Values==

Revision as of 15:10, 29 February 2016

Template:Stub Template:Images needed


Husk
Click to upload a new image.Dummy link
Stats
Health

100

Sight: 1
Hearing: 1
Armor

N/A

Weakpoints

None

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

1

Swim speed

1

Aggressive?

Always

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
N/A N/A

Husks are human-based enemies that can manifest in Barotrauma.

Description

As their name implies, Husks take on the form of human divers which have become infested and taken over by a parasitic lifeform. Their appearance is the equivalent of a regular crew member wearing a Diving Suit, with their most obvious difference being a small tentacle protruding from their shattered visor.

Due to the broken visor, the parasite must be capable of adapting the human body to withstand both the cold temperatures and high pressures exerted by the ocean.

In-game

Husks act primarily as disruptive enemies. They are small enough to enter the submarine's corridors and attack crew members therein, which they have a strong compulsion to do despite their limited dangerousness. They are easily distinguished from normal diving suit-wearing crew due to the tendril on their headgear.

Husks are unable to be inflicted with bleeding but are otherwise no more resilient than a normal human; being relatively fragile, they are easily dispatched.

Damage Values

Item
Attack Damage
Bleeding Damage
Structure Damage
Stun Duration
Damage Type
Stick to Entities?
Facial Tentacle
10
3
30
0.1
Slash
For 0.5 seconds.


Trivia

  • Regalis has mentioned the possibility that husks could take on a more subtle role as a non-human traitor in Traitor Mode. They would posses unusual abilities and the potential to pass off as humans.[1]

References


v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Mantis    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian