Experience & Talent Points
Data is potentially outdated | |
Last updated for version 1.0.21.0 Last mentioned in changelog 1.6.17.0 The current game version is 1.6.19.1 |
Experience is gained by journeying through Europa, and can be used to pick Talents, powerful buffs that are unique to each Job.
Experience can be gained in three ways:
- Completing Missions
- Commendations and Medals
- Various Talents
Experience per Talent Point
Required experience begins at 450 points for 1 talent, then increases by 500 experience for each point earned, as can be seen in the following table:
Talent Points |
Required Experience |
Total Required Experience |
---|---|---|
1 | 450 | 450 |
2 | 950 | 1400 |
3 | 1450 | 2850 |
4 | 1950 | 4800 |
5 | 2450 | 7250 |
6 | 2950 | 10200 |
7 | 3450 | 13650 |
8 | 3950 | 17600 |
9 | 4450 | 22050 |
10 | 4950 | 27000 |
11 | 5450 | 32450 |
12 | 5950 | 38400 |
13 | 6450 | 44850 |
14 | 6950 | 51800 |
15 | 7450 | 59250 |
16 | 7950 | 67200 |
17 | 8450 | 75650 |
18 | 8950 | 84600 |
19 | 9450 | 94050 |
20 | 9950 | 104000 |
21 | 10450 | 114450 |
22 | 10950 | 125400 |
23 | 11450 | 136850 |
24 | 11950 | 148800 |
Missions
At the end of a level, all members of the crew will gain experience from any completed missions. Experience gain from completing missions depends on how much money the mission gives, and the difficulty of the level. Level missions - such as reactivating a beacon station or killing an abyss creature - give experience just the same as a mission from an outpost. Any bonus money earned from talents like Bounty Hunter does not count towards this base XP amount.
The formula for base experience gain is as follows: Experience = Money * 0.09 * (1 + (Level Diff. / 100))
Commendations & Medals
These are consumable items which give experience when used. Only the recipient of the medal receives the experience.
Commendations give 275 experience, while Medals give 550 experience.
These items are given to captains with the Commendations and Figurehead talents, or can be purchased from some outposts at level difficulties above 40 and 65 respectively.
Talents
Each Job has several Talents that can increase experience. Some talents give an instant experience boost, and others increase experience gained by a percentage amount.
Mission experience may be increased by the effects of talents. Talents like Camaraderie increase all mission experience, but talents like Logistics Expert only increase mission experience from their relevant missions.
Talent | Tree | Description |
---|---|---|
Mailman ID: mailman
|
Assistant General Tier 1 |
Gain 25% bonus XP and 250 bonus money when completing a Cargo mission. |
Playing Catchup ID: playingcatchup
|
Assistant General Tier 1 |
If you are 2 or more levels behind your most highest-leveled crewmember, gain an additional 100% mission experience. |
Peer Learning ID: peerlearning
|
Assistant General Tier 2 |
When completing a mission, give the lowest level crew members 50% bonus XP. |
Bounty Hunter ID: bountyhunter
|
Captain General Tier 1 |
Gain 15% bonus XP and 15% bonus money when completing a Monster or Nest mission. |
Logistics Expert ID: logisticsexpert
|
Captain General Tier 1 |
Gain 20% bonus XP and 20% bonus money when completing a Cargo or Personnel Transport mission. |
Camaraderie ID: camaraderie
|
Captain General Tier 2 |
While no crew member has died during a mission, gain 10% bonus XP and 5% Physical Damage Resistance. The deaths of assistants do not count. |
Junction Junkie ID: junctionjunkie
|
Engineer General Tier 1 |
Gain one-time rewards for repairing a certain amount of electrical devices: - 30: Gain +10 Bonus Electrical Skill and +500 XP |
Station Engineer ID: stationengineer
|
Engineer General Tier 1 |
Gain 30% bonus XP when reactivating a Beacon Station. Also gain +50% Repair Speed and +50% Hull Repair Speed while on a Beacon Station. |
Machine Maniac ID: machinemaniac
|
Mechanic General Tier 1 |
Gain one-time rewards for repairing a certain amount of mechanical devices: - 30: Gain +10 Bonus Mechanical Skill and +500 XP |
Salvage Crew ID: salvagecrew
|
Mechanic General Tier 1 |
Gain 30% bonus XP when completing a Salvage mission. Also gain +50% Swimming Speed and +10% Physical Damage Resistance while inside Wrecks. |
Health Insurance ID: healthinsurance
|
Medical Doctor General Tier 1 |
If your health has dropped below 30% during a mission, gain 100 mk. Medical items can be bought 10% cheaper. |
Nobody Important Dies ID: nobodyimportantdies
|
Medical Doctor General Tier 1 |
Medical items you apply are +10% more potent when applied to non-assistants. Treating assistants is 20% less effective. |
Protect and Serve ID: protectandserve
|
Security Officer General Tier 1 |
Gain 30% bonus XP and 100% more reputation when completing a Escort mission. |
War Stories ID: warstories
|
Security Officer General Tier 1 |
At the end of each round, if you killed at least 3 enemies, creates a Collection of War Stories in your inventory. Reading it gives Weapons skill to the reader; the skill gain is determined by the reader's current skill and the quality of the book. |
Bootcamp ID: bootcamp
|
Security Officer General Tier 2 |
Gain an additional 50% experience, until you have obtained 5 talent points. When you have 5 or more talent points, gain +15 Bonus Weapons Skill instead. |
By the Book ID: bythebook
|
Security Officer General Tier 2 |
Whenever you finish at least one mission, your crew gains an additional 1250 marks and 200 experience for each captured, live enemy human on board your ship, up to a maximum of 2500 marks and 400 experience. |
Game Modes | |
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Survival | |
Installations | |
Other |