Deliriumine Poisoning: Difference between revisions

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{{version|0.13.3.11}}
{{Version|1.2.6.0}} __NOTOC__
{{See also|Afflictions}}
[[File:Affliction Deliriumine Poisoning.png|60x60px|left]]
''Patient is hallucinating and exhibits paranoia.''


= [[File:Affliction Deliriumine Poisoning.png|40px]] Deliriumine Poisoning =
Caused by being injected with [[Deliriumine]].


'''Deliriumine Poisoning''' is caused by being injected with [[Deliriumine]].
0-50 (other): ''"The patient seems agitated, with small but noticeable nervous twitches in their face and hands."''
 
50-100 (other): ''"The patient is manic, their eyes darting around wildly. They're wondering how you can be so calm, when everything around you is on fire…"''
Unlike other poisons, Deliriumine is not lethal, as its only effect is causing a permanent, gradually increasing [[#Psychosis|Psychosis]].
 
0-100 (self): ''"You see and hear things that aren't there. They're the effects of Deliriumine poisoning."''
{| class="wikitable" style="text-align:center; width: 100%;"
|-
! style="width: 13%" | Affliction
! style="width: 5%" |<span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span>
! style="width: 5%" |<span class="explain" title="Will vitality loss be a percentage the victim's max vitality?">Scaled to Vitality?</span>
! style="width: 7%" |If left alone
! style="width: 7%" |Strength Range
! style="width: 20%" |<span class="explain" title="What happens in that strength range?">Effects</span>
! style="width: 16%" |<span class="explain" title="Total affliction strength reduction, Success | Failure">Treatments</span><span style="float:right">Skill</span>
! style="width: 15%" |<span class="explain" title="Total affliction strength increase, Success | Failure. Weapons and creature attacks not included.">Causes</span><span style="float:right">Skill</span>
|-  
|  | [[File:Affliction Deliriumine Poisoning.png|50px]]<br>'''Deliriumine Poisoning'''
| NO
| NO
| style="text-align:left;" |Grows (+1/s)
| 0 - 100
| [[File:Affliction Psychosis.png|16px]] +1 Psychosis per second
 
| rowspan="2" style="text-align:left;" |{{str|Deliriumine Antidote|-100|-30||5}}<br>{{str|Stabilozine|-30|-15||20}}
| rowspan="2" style="text-align:left;border-left:1px solid #767D71;" |{{str|Deliriumine|20||| - }}
|-
|}


{{Affliction table
| name = Deliriumine Poisoning
| identifier = deliriuminepoisoning
| type = poison
| limb = '''No'''<br>(Shown on Torso)
| scaled = '''No'''
| evolution = 0 - 10:<br>'''-0.25/s'''<br><br>10 - 100:<br>'''1/s'''
| treatments = {{str|Deliriumine Antidote|-200|-100||40}}<br>{{str|Stabilozine|-30|-15||25}}<br>{{str|Europabrew|-30|||-|25}}
| causes = {{str|Deliriumine|+20|10||35}}
| range1 = 0 - 100
| effect1 = [[File:Affliction Psychosis.png|20px]]'''+1''' [[Psychosis]] per Second
}}
*Since Deliriumine Poisoning does not go away without treatment, it can be an effective way to permanently be under the effects of Psychosis, which can be beneficial to assistants with the [[Psycho Clown]] Talent.




{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Latest revision as of 13:39, 29 April 2024

Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.6.0

Deliriumine Poisoning

Caused by being injected with Deliriumine.

0-50 (other): "The patient seems agitated, with small but noticeable nervous twitches in their face and hands."
50-100 (other): "The patient is manic, their eyes darting around wildly. They're wondering how you can be so calm, when everything around you is on fire…"

0-100 (self): "You see and hear things that aren't there. They're the effects of Deliriumine poisoning."


Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Deliriumine Poisoning
ID: deliriuminepoisoning
Type: poison
No
(Shown on Torso)
No 0 - 10:
-0.25/s

10 - 100:
1/s
0 - 100 +1 Psychosis per Second Deliriumine Antidote (-200 | -100)* Desirable Medical Skill40
Stabilozine (-30 | -15)* Desirable Medical Skill25
Europabrew (-30)* Desirable Medical Skill-
Deliriumine (+20 | 10)* Desirable Medical Skill35
  • Since Deliriumine Poisoning does not go away without treatment, it can be an effective way to permanently be under the effects of Psychosis, which can be beneficial to assistants with the Psycho Clown Talent.


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