Combat Stimulant: Difference between revisions
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{{version|0.15.13.0|stub=yes}}{{Main|Medical Items}}{{Medical infobox | |||
| identifier = combatstimulantsyringe | |||
| type = | |||
| skill = 35 | |||
| duration = 10 | |||
| combatstimulant = 10 | |||
| combatstimulantfail = 10 | |||
| chemaddiction = 2 | |||
| chemaddictionfail = 4 | |||
| chemaddictionsyringe = 3 | |||
| fabricator = no | |||
| medicalfabricator = yes | |||
| deconstructor = yes | |||
| fabricatormaterials = {{hl|Morphine}}<br>{{hl|Sulphurite Shard}} | |||
| fabricatortime = 55 | |||
| fabricatorskilllevel = 40 | |||
| deconstructormaterials = {{hl|Morphine}}<br>{{hl|Sulphurite Shard}} | |||
| deconstructortime = 20 | |||
| unbuyable = true | |||
| baseprice = 340 | |||
| outpostmultiplier = 1 | |||
| citymultiplier = 0.9 | |||
| researchmultiplier = 0.9 | |||
| militarymultiplier = 1.1 | |||
| minemultiplier = 1.1 | |||
}} | |||
'''{{PAGENAME}}''' is a [[:Category:Stimulants|Stimulant]] in ''Barotrauma''. | |||
==Function== | |||
Provides {{hl|Combat Stimulant (Affliction)|20}}, which increases {{hl|Stun|20}} resistance by up to 50%, and provides constant healing of {{hl|all Internal Damage types|20|Internal Damage|Internal Damage}}, {{hl|Burn|20}}, {{hl|Bloodloss|20}}, {{hl|Bleeding|20}} and {{hl|Chem Withdrawal|20}}. In turn, it will also increase {{hl|Chem Addiction|20}}. | |||
The Combat Stimulant can only be crafted by a [[Medical Doctor]] with the [[Combat Medic]] talent. | |||
{{Medical nav}} |
Revision as of 04:37, 27 November 2021
Data is potentially outdated | |
Last updated for version 0.15.13.0 Last mentioned in changelog 0.15.20.0 The current game version is 1.4.6.0 |
Main article: Medical Items
Combat Stimulant | |||||||||||||||
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Medical Usage | |||||||||||||||
Desirable Medical Skill | 35 | ||||||||||||||
Crafting | |||||||||||||||
Fabricator Skill | Medical 40 | ||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Sell | ||||||||||||||
Habitation | 102 mk | ||||||||||||||
Colony | 91 mk | ||||||||||||||
Research | 91 mk | ||||||||||||||
Military | 112 mk | ||||||||||||||
Mining | 112 mk | ||||||||||||||
Medical Merchant | 102 mk | ||||||||||||||
Engineer Merchant | 102 mk | ||||||||||||||
Armory Merchant | 102 mk | ||||||||||||||
Clown Merchant | 102 mk | ||||||||||||||
Husk Merchant | 102 mk | ||||||||||||||
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Combat Stimulant is a Stimulant in Barotrauma.
Function
Provides File:Combat Stimulant (Affliction).png Combat Stimulant (Affliction), which increases Stun resistance by up to 50%, and provides constant healing of All Internal Damage types, Burn, Bloodloss, Bleeding and Chem Withdrawal. In turn, it will also increase Chem Addiction.
The Combat Stimulant can only be crafted by a Medical Doctor with the Combat Medic talent.
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |