Hyperzine: Difference between revisions
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{{ | {{Version|0.20.16.1|stub=true}}{{Main|Medical Items}}{{Medical infobox | ||
| identifier = hyperzine | | identifier = hyperzine | ||
| type = stimulant | | type = stimulant |
Revision as of 16:55, 6 January 2023
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Data is up-to-date |
Last updated for version 0.20.16.1 Last mentioned in changelog 0.9.7.0 The current game version is 1.5.8.0 |
Main article: Medical Items
Hyperzine | |||||||||||||||
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Medical Usage | |||||||||||||||
Desirable Medical Skill | 50 | ||||||||||||||
Success
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Failure
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Crafting | |||||||||||||||
Fabricator Skill | Medical 40 | ||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
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Buy | Sell | |||||||||||||
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N/A | 135 mk | |||||||||||||
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N/A | 121 mk | |||||||||||||
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405 mk | 121 mk | |||||||||||||
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495 mk | 148 mk | |||||||||||||
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N/A | 148 mk | |||||||||||||
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N/A | 135 mk | |||||||||||||
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N/A | 135 mk | |||||||||||||
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N/A | 135 mk | |||||||||||||
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N/A | 135 mk | |||||||||||||
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N/A | 135 mk | |||||||||||||
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Hyperzine is a stimulant in Barotrauma.
Function
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |