Template:ExplosivesTable/doc
From Official Barotrauma Wiki
Table displaying Explosives for the Explosives page.
Sub Templates
- Template:ExplosivesTable/explosive - Used for explosive and throwable
- Template:ExplosivesTable/ammo - Used for ammo and subammo
- Template:ExplosivesTable/other
Template in use
Explosive
To show up here items must have:
explosionrange
defined (any).weapontype
defined asexplosive
.
{{ExplosivesTable|tabletype=explosive}}
Item | Triggers | Afflictions | Penetration | Severance Chance |
Structure Damage | Notes |
---|---|---|---|---|---|---|
![]() Modified Dirty Bomb |
![]() ![]() ![]() |
Explosion (2.5m): Deep Tissue Injury (50)* Burn (5)* (20% chance) Bleeding (20)* (5% chance) Stun (3)* |
25% | Explosion (2.5m): 90
|
Leaves a radiation After Effect. Emits an EMP in a 15 meter radius. Can be thrown. | |
![]() Ticking Time Bomb (Exposed) |
![]() ![]() ![]() |
Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Stun (30)* |
50% | 75% | Explosion (5m): 300
|
Can be thrown. |
![]() C-4 Block |
![]() ![]() ![]() |
Explosion (7.5m): Deep Tissue Injury (250)* Burn (30)* (20% chance) Bleeding (40)* (5% chance) Stun (10)* |
50% | 200% | Explosion (7.5m): 300
|
Can be thrown. |
![]() C-4 Block (VIP) |
![]() ![]() ![]() |
Explosion (7.5m): Deep Tissue Injury (250)* Burn (30)* (20% chance) Bleeding (40)* (5% chance) Stun (10)* |
50% | 200% | Explosion (7.5m): 300
|
Can be thrown. |
![]() Ticking Time Bomb |
![]() ![]() ![]() |
Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Stun (30)* |
50% | 75% | Explosion (5m): 300
|
Can be thrown. |
![]() Dirty Bomb |
![]() ![]() ![]() |
Explosion (2.5m): Deep Tissue Injury (50)* Burn (5)* (20% chance) Bleeding (20)* (5% chance) Stun (3)* |
25% | Explosion (2.5m): 90
|
Leaves a radiation After Effect. Emits an EMP in a 15 meter radius. Can be thrown. | |
![]() UEX |
![]() ![]() ![]() |
Explosion (5m): Deep Tissue Injury (125)* Burn (15)* (20% chance) Bleeding (40)* (5% chance) Stun (7)* |
50% | 50% | Explosion (5m): 150
|
Can be thrown. |
![]() Ticking Time Bomb (Powered) |
![]() ![]() ![]() |
Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Stun (30)* |
50% | 75% | Explosion (5m): 300
|
Can be thrown. |
![]() Volatile Compound N |
![]() ![]() ![]() Fire: -50 condition/s Time: -0.04 condition/s Impact: -20 condition (over 2m/s). Triggered by explosions |
Explosion (5m): Deep Tissue Injury (150)* Burn (20)* (20% chance) Bleeding (50)* (5% chance) Stun (8)* |
50% | 50% | Explosion (5m): 150
|
Explodes 41m 40s after being fabricated. Can be thrown. |
![]() IC-4 Block |
![]() ![]() ![]() Fire: -50 condition/s Triggered by explosions |
25% | Explosion (7.5m): 50
|
Sets fire to a 5 meter area. Can be thrown. | ||
![]() Compound N |
![]() ![]() ![]() Fire: -50 condition/s Triggered by explosions |
Explosion (5m): Deep Tissue Injury (125)* Burn (15)* (20% chance) Bleeding (40)* (5% chance) Stun (7)* |
50% | 50% | Explosion (5m): 150
|
Can be thrown. |
Throwable
To show up here items must have:
explosionrange
defined (any).weapontype
defined asthrowable
.
{{ExplosivesTable|tabletype=throwable}}
Item | Triggers | Afflictions | Penetration | Severance Chance |
Structure Damage | Notes |
---|---|---|---|---|---|---|
![]() Molotov Cocktail |
Impact: over 5 m/s. | Sets fire to a 4 meter area. Can be thrown. | ||||
![]() Nitroglycerin |
![]() ![]() ![]() Impact: over 6m/s. Fire: -50 condition/s Triggered by explosions |
Explosion (3m): Burn (10)* (20% chance) Deep Tissue Injury (75)* Stun (5)* Bleeding (20)* (5% chance) |
Explosion (3m): 90
|
Can be thrown. | ||
![]() Acid Grenade |
![]() ![]() ![]() Throw: 2 second delay |
Leaves behind a trail of acid clouds. Can be thrown. | ||||
![]() EMP Grenade |
![]() ![]() ![]() Throw: 3 second delay |
Emits an EMP in a 5 meter area. Can be thrown. | ||||
![]() Frag Grenade |
![]() ![]() ![]() Throw: 3 second delay |
50% | Explosion (7.5m): 20
|
Can be thrown. | ||
![]() Stun Grenade |
![]() ![]() ![]() Throw: 3 second delay |
Can be thrown. | ||||
![]() Incendium Grenade |
![]() ![]() ![]() Throw: 3 second delay |
Sets fire to a 3 meter area. Can be thrown. |
Ammo
To show up here items must have:
explosionrange
defined (any).ammotype
defined asranged
.
{{ExplosivesTable|tabletype=ammo}}
Item | Afflictions | Penetration | Severance Chance |
Structure Damage | Notes |
---|---|---|---|---|---|
![]() 40mm Stun Grenade |
|||||
![]() Explosive Slug |
50% | 100% | Impact: 20 Explosion (0.7m): 8
|
||
![]() 40mm Mini Nuke |
Deep Tissue Injury (100)* Burn (100)* Bleeding (50)* Stun (5)* Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Radiation Sickness (30)* |
100% | 500% | Impact: 40 Explosion (5m): 300
|
Emits an EMP in a 10 meter radius. |
![]() Explosive Harpoon |
50% | 25% | Impact: 20 Explosion (2m): 10
|
||
![]() 40mm Grenade |
100% | 5% | Impact: 40 Explosion (3m): 20
|
||
![]() 40mm Acid Grenade |
Leaves behind a trail of acid clouds. |
Submarine Ammo
To show up here items must have:
explosionrange
defined (any).ammotype
defined asturret
,largeturret
orsubmarineother
.
{{ExplosivesTable|tabletype=subammo}}
Item | Afflictions | Penetration | Severance Chance |
Structure Damage | Notes |
---|---|---|---|---|---|
![]() Depth Charge Shell |
50% | 50% | Explosion (7m): 175
|
Can contain 1 small item that is used upon impact | |
![]() Nuclear Depth Charge |
Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* |
50% | 200% | Explosion (15m): 600
|
Can contain 1 small item that is used upon impact. Explosion emits a 20m EMP wave & causes sonar interference. |
![]() Nuclear Depth Charge (cheap) |
Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* |
50% | 200% | Explosion (15m): 600
|
Can contain 1 small item that is used upon impact. Explosion emits a 20m EMP wave & causes sonar interference. |
![]() Nuclear Depth Decoy |
Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* |
50% | 200% | Explosion (15m): 600
|
Can contain 1 small item that is used upon impact. Explosion emits a 20m EMP wave & causes sonar interference. Attracts creatures. |
![]() Nuclear Depth Decoy (cheap) |
Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* |
50% | 200% | Explosion (15m): 600
|
Can contain 1 small item that is used upon impact. Explosion emits a 20m EMP wave & causes sonar interference. Attracts creatures. |
![]() Explosive Flak Shells Box |
50% | Impact: 20 Explosion (0.3m): 25
|
Fires 1 bolt which explodes into 8 shrapnels in a 270° cone. | ||
![]() Physicorium Flak Shells Box |
50% | Impact: 30 Explosion (0.3m): 20
|
Fires 1 bolt which explodes into 12 shrapnels in a 120° cone. | ||
![]() Gravity Railgun Shell |
75% | 75% | Explosion (3m): 100
|
||
![]() Spreader Flak Shells Box |
40% | Impact: 30 Explosion (0.3m): 20
|
Fires 1 bolt which explodes into 22 shrapnels in a 240° cone. | ||
![]() Railgun Shell |
Deep Tissue Injury (250)* Bleeding (50)* Stun (15)* Explosion (2.5m): Deep Tissue Injury (250)* Stun (7)* |
60% | 500% | Impact: 100 Explosion (2.5m): 50
|
Can contain 1 small item that is used upon impact. |
![]() Pulse Tri-Laser Fuel Box |
Explosion (1m): |
40% | 100% | Impact: 15 (3 projectiles x 5) Explosion (1m): 15 (3 projectiles x 5)
|
Fires 3 lasers in a fixed spread. |
![]() Pulse Laser Fuel Box |
50% | 100% | Impact: 5 Explosion (1.5m): 10
|
||
![]() Boarding Pod |
Lacerations (40)* Stun (1)* |
60% | Impact: 300 Explosion (1.5m): 600
|
Can contain 1 small item that is used upon impact | |
![]() Focused Flak Shells Box |
10% | 100% | Impact: 30 Explosion (0.3m): 20
|
Fires 1 bolt which explodes into 5 shrapnels in a 50° cone. | |
![]() Explosive Coilgun Ammunition Box |
10% | 25% | Impact: 10 Explosion (3m): 5
|
||
![]() Nuclear Railgun Shell |
Deep Tissue Injury (250)* Bleeding (50)* Stun (15)* Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (40)* (5% chance) Stun (30)* |
60% | 500% | Impact: 100 Explosion (15m): 600
|
Can contain 1 small item that is used upon impact. Explosion emits a 20m EMP wave & causes sonar interference. |
![]() Nuclear Shell (cheap) |
Deep Tissue Injury (250)* Bleeding (50)* Stun (15)* Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (40)* (5% chance) Stun (30)* |
50% | 500% | Impact: 100 Explosion (15m): 600
|
Can contain 1 small item that is used upon impact. Explosion emits a 20m EMP wave & causes sonar interference. |
![]() Physicorium Railgun Shell |
Deep Tissue Injury (500)* Bleeding (100)* Stun (15)* Explosion (3.5m): Deep Tissue Injury (250)* Stun (7)* |
80% | 500% | Impact: 200 Explosion (3.5m): 50
|
Can contain 1 small item that is used upon impact. |
Other
To show up here items must have:
explosionrange
defined (any).weapontype
NOT defined.ammotype
NOT defined.
{{ExplosivesTable|tabletype=other}}
Item | Triggers | Afflictions | Structure Damage | Notes |
---|---|---|---|---|
![]() Oxygenite Tank |
Fire: - 10 condition/s Misfuel: explodes after 1 second when used in items requiring Fuel. |
|||
![]() Oxygen Tank |
Fire: - 10 condition/s Misfuel: explodes after 1 second when used in items requiring Fuel. |
|||
![]() Welding Fuel Tank |
Fire: - 10 condition/s Misfuel: explodes after 1 second when used in a ![]() |
|||
![]() Incendium Fuel Tank |
Fire: - 10 condition/s Misfuel: explodes after 1 second when used in a ![]() |
|||
![]() Mutated Raptor Bane |
Impact: over 5.5m/s. Fire: -50 condition/s Not Contained: 5 second delay. |
Explosion (1.5m): Nausea (50)* |
Can be thrown. | |
![]() Mutated Pomegrenade |
Impact: over 5.5m/s. Fire: -50 condition/s Not Contained: 5 second delay. |
Explosion (0.5m): Burn (50)* |
Sets fire to a 0.01 meter area. Can be thrown. | |
![]() Salt Bulb |
Water | Can be thrown. | ||
![]() Lithium |
Water: 3 second delay. Resets if no longer in water. | If its contained within ![]() ![]() | ||
![]() Sodium |
Water: 3 second delay. Resets if no longer in water. | If its contained within ![]() ![]() | ||
![]() Potassium |
Water: 3 second delay. Resets if no longer in water. | If its contained within ![]() ![]() | ||
![]() Flash Powder |
![]() ![]() Impact: over 8m/s. Fire: -50 condition/s. Triggered by explosions |
Can be thrown. | ||
![]() Sulphurite Shard |
Explosion (2m): 3
|
|||
![]() Incendium Crystal |
![]() ![]() |
Explosion (2.5m): 4
|
Sets fire to a 0.1 meter area. | |
![]() Oxygenite Shard |
![]() ![]() Impact: over 8m/s. |
Explosion (2m): 20
|
Can be thrown. | |
![]() Liquid Oxygenite |
![]() ![]() Impact: over 8m/s. |
Explosion (2m): 10
|
Due to its explosive nature it can be used offensively when loaded into a ![]() ![]() | |
![]() Banana Peel |
Motion: Humans and Creatures within 0.05 meter. | Explosion (0.2m): Stun (4)* |
Stun doesn't affect clowns. |
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