Xenobiology: Difference between revisions
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{{Version|0 | {{Version|1.0.7.0}} __NOTOC__ | ||
= [[File:Genetic Affliction Xenobiology.png|40px]] Xenobiology = | = [[File:Genetic Affliction Xenobiology.png|40px]] Xenobiology = | ||
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| effect1 = '''-25% → -66%''' affliction strength change from [[Medical Items]] | | effect1 = '''-25% → -66%''' affliction strength change from [[Medical Items]] | ||
}} | }} | ||
{{Afflictions Nav}} | {{Afflictions Nav}} | ||
[[Category:Afflictions]] | [[Category:Afflictions]] |
Latest revision as of 23:19, 13 March 2023
Data is up-to-date | |
Last updated for version 1.0.7.0 The current game version is 1.4.6.0 |
Xenobiology
Caused by using Tainted Genetic Materials in either a Gene Splicer or Advanced Gene Splicer.
Subject's organs are resistant to traditional medicine.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Xenobiology ID: xenobiology Type: geneticmaterialdebuff
|
No (Shown on Torso) |
No | None | 0 - 100 | -25% → -66% affliction strength change from Medical Items | N/A | Tainted Genetic Materials |