Stun: Difference between revisions
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| identifier = stun | | identifier = stun | ||
| type = stun | | type = stun | ||
| limb = No | | limb = '''No''' | ||
| scaled = No | | scaled = '''No''' | ||
| evolution = '''-1/s''' | | evolution = '''-1/s''' | ||
| treatments = {{str|Methamphetamine|0.75|||-}}<br>{{str|Hyperzine|0.9|0.25||50}} | | treatments = {{str|Methamphetamine|0.75|||-}}<br>{{str|Hyperzine|0.9|0.25||50}} | ||
Line 23: | Line 23: | ||
| identifier = incrementalstun | | identifier = incrementalstun | ||
| type = stun | | type = stun | ||
| limb = No | | limb = '''No''' | ||
| scaled = No | | scaled = '''No''' | ||
| evolution = 0 - 90:<br>'''-5/s'''<br><br>90 - 100:<br>'''-1/s''' | | evolution = 0 - 90:<br>'''-5/s'''<br><br>90 - 100:<br>'''-1/s''' | ||
| causes = {{str|Chloral Hydrate|25|||-}} <span style="cursor:help; color:#a23dd1;" title="Total affliction strength change when shot from a Syringe Gun">'''(+24)*'''</span> | | causes = {{str|Chloral Hydrate|25|||-}} <span style="cursor:help; color:#a23dd1;" title="Total affliction strength change when shot from a Syringe Gun">'''(+24)*'''</span> | ||
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| identifier = progressivestun | | identifier = progressivestun | ||
| type = stun | | type = stun | ||
| limb = No | | limb = '''No''' | ||
| scaled = No | | scaled = '''No''' | ||
| evolution = '''+10/s''' | | evolution = '''+10/s''' | ||
| range1 = 0 - 20 | | range1 = 0 - 20 | ||
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| identifier = concussion | | identifier = concussion | ||
| type = damage | | type = damage | ||
| limb = No<br>( | | limb = '''No'''<br>(Shown on Head) | ||
| scaled = No | | scaled = '''No''' | ||
| evolution = '''+0.01/s''' | | evolution = '''+0.01/s''' | ||
| range1 = 0 - 10 | | range1 = 0 - 10 |
Revision as of 02:15, 25 March 2022
Data is potentially outdated | |
Last updated for an unknown version Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
- See also: Afflictions
Stun
Inflicted by many Weapons. Unconscious characters have 5 Stun until they recover.
The patient is dazed and unresponsive.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Stun ID: stun Type: stun
|
No | No | -1/s | 0 - 30 | Character ragdolled and unable to move, talk and equip or use items. | Methamphetamine (0.75)* - Hyperzine (0.9 | 0.25)* 50 |
N/A |
Incremental Stun
Inflicted by the Stun Baton.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Incremental Stun ID: incrementalstun Type: stun
|
No | No | 0 - 90: -5/s 90 - 100: -1/s |
0 - 20 | -20% Walking Speed | N/A | Chloral Hydrate (25)* - (+24)* |
20 - 40 | -40% Walking Speed | ||||||
40 - 60 | -50% Walking Speed | ||||||
60 - 80 | -60% Walking Speed | ||||||
80 - 90 | -70% Walking Speed | ||||||
90 - 100 | 1 Stun (note) 3 Nausea (note) |
Progressive Stun
Inflicted by Stun Gun Darts.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Progressive Stun ID: progressivestun Type: stun
|
No | No | +10/s | 0 - 20 | -20% Walking Speed | N/A | N/A |
20 - 40 | -40% Walking Speed | ||||||
40 - 60 | -50% Walking Speed | ||||||
60 - 80 | -60% Walking Speed | ||||||
80 - 99 | -70% Walking Speed | ||||||
99 - 100 | +100 Incremental Stun -100 Progressive Stun |
Concussion
Has a 25% chance to occur after receiving at least 5 Internal Damage, Blunt Force Trauma, Bite Wounds or Deep Tissue Injury to the Head.
The patient seems disoriented and has trouble focusing their eyes.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Concussion ID: concussion Type: damage
|
No (Shown on Head) |
No | +0.01/s | 0 - 10 | Once every 30 - 60 seconds: +0.1 Stun | N/A | N/A |