Stun: Difference between revisions
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Jade Harley (talk | contribs) mNo edit summary |
Jade Harley (talk | contribs) (added concussion) |
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| range6 = 99 - 100 | | range6 = 99 - 100 | ||
| effect6 = [[File:Affliction Stun.png|20px]]'''+100''' [[Incremental Stun]]<br>[[File:Affliction Stun.png|20px]]'''-100''' [[Progressive Stun]] | | effect6 = [[File:Affliction Stun.png|20px]]'''+100''' [[Incremental Stun]]<br>[[File:Affliction Stun.png|20px]]'''-100''' [[Progressive Stun]] | ||
}} | |||
= Concussion = | |||
Has a 25% chance to occur after receiving at least 5 [[Internal Damage]], [[Blunt Force Trauma]], [[Bite Wounds]] or [[Deep Tissue Injury]] to the Head. | |||
''The patient seems disoriented and has trouble focusing their eyes.'' | |||
{{Affliction table | |||
| name = Concussion | |||
| identifier = concussion | |||
| type = damage | |||
| limb = No<br>(Indicated on Head) | |||
| scaled = No | |||
| evolution = '''+0.01/s''' | |||
| range1 = 0 - 10 | |||
| effect1 = Once every 30 - 60 seconds: [[File:Affliction Stun.png|20px]]'''+0.1''' [[Stun]] | |||
}} | }} | ||
{{Afflictions Nav}} | {{Afflictions Nav}} | ||
[[Category:Afflictions]] | [[Category:Afflictions]] |
Revision as of 08:46, 24 March 2022
Data is potentially outdated | |
Last updated for an unknown version Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
- See also: Afflictions
Stun
Inflicted by many Weapons. Unconscious characters have 5 Stun until they recover.
The patient is dazed and unresponsive.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Stun ID: stun Type: stun
|
No | No | -1/s | 0 - 30 | Character ragdolled and unable to move, talk and equip or use items. | Methamphetamine (0.75)* - Hyperzine (0.9 | 0.25)* 50 |
N/A |
Incremental Stun
Inflicted by the Stun Baton.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Incremental Stun ID: incrementalstun Type: stun
|
No | No | 0 - 90: -5/s 90 - 100: -1/s |
0 - 20 | -20% Walking Speed | N/A | Chloral Hydrate (25)* - (+24)* |
20 - 40 | -40% Walking Speed | ||||||
40 - 60 | -50% Walking Speed | ||||||
60 - 80 | -60% Walking Speed | ||||||
80 - 90 | -70% Walking Speed | ||||||
90 - 100 | 1 Stun (note) 3 Nausea (note) |
Progressive Stun
Inflicted by Stun Gun Darts.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Progressive Stun ID: progressivestun Type: stun
|
No | No | +10/s | 0 - 20 | -20% Walking Speed | N/A | N/A |
20 - 40 | -40% Walking Speed | ||||||
40 - 60 | -50% Walking Speed | ||||||
60 - 80 | -60% Walking Speed | ||||||
80 - 99 | -70% Walking Speed | ||||||
99 - 100 | +100 Incremental Stun -100 Progressive Stun |
Concussion
Has a 25% chance to occur after receiving at least 5 Internal Damage, Blunt Force Trauma, Bite Wounds or Deep Tissue Injury to the Head.
The patient seems disoriented and has trouble focusing their eyes.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Concussion ID: concussion Type: damage
|
No (Indicated on Head) |
No | +0.01/s | 0 - 10 | Once every 30 - 60 seconds: +0.1 Stun | N/A | N/A |