Paralyzant: Difference between revisions
From Official Barotrauma Wiki
Tsubomi Kido (talk | contribs) (Added Function) |
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| fabricator = no | | fabricator = no | ||
| medicalfabricator = yes | | medicalfabricator = yes | ||
| fabricatortime = 90 | | fabricatortime = 90 | ||
| fabricatorskilllevel = 40 | | fabricatorskilllevel = 40 | ||
| fabricatormaterials = {{hl|Chloral Hydrate}}<br>{{hl|Paralyxis}} | | fabricatormaterials = {{hl|Chloral Hydrate}}<br>{{hl|Paralyxis}} | ||
| deconstructor = yes | | deconstructor = yes | ||
| deconstructortime = 20 | | deconstructortime = 20 | ||
| deconstructormaterials = {{hl|Chlorine}}<br>{{hl|Paralyxis}} | | deconstructormaterials = {{hl|Chlorine}}<br>{{hl|Paralyxis}} | ||
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'''{{PAGENAME}}''' is a non-lethal [[Medical Items#Toxins|toxin]]. | '''{{PAGENAME}}''' is a non-lethal [[Medical Items#Toxins|toxin]]. | ||
= | =Function= | ||
{{PAGENAME}} inflicts the victim with {{hl|Paralysis}}, gradually slowing their Movement Speed to 10%. When it reaches 100 strength, the victim will be | {{PAGENAME}} inflicts the victim with {{hl|Paralysis}}, gradually slowing their Movement Speed to 10%. When it reaches 100 strength, the victim will be unconscious. | ||
It is cured with the {{hl|Anaparalyzant}}. | It is cured with the {{hl|Anaparalyzant}}. | ||
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Does not affect creatures with greater than 100 mass. | Does not affect creatures with greater than 100 mass. | ||
= | =Usage= | ||
Like many [[Medical Items]], {{PAGENAME}} can be applied using the Health GUI (Default Key:{{Key|H}}). See [[Medical Items#Usage|this page]] for more information on usage. | Like many [[Medical Items]], {{PAGENAME}} can be applied using the Health GUI (Default Key:{{Key|H}}). See [[Medical Items#Usage|this page]] for more information on usage. | ||
{{PAGENAME}} can be loaded into a {{hl|Syringe Gun}} and can be swung by the hand to apply its effects on whatever it hits | {{PAGENAME}} can be loaded into a {{hl|Syringe Gun}} and can be swung by the hand to apply its effects on whatever it hits | ||
Also used to craft {{hl|Anaparalyzant}}. | |||
=Fabrication & Deconstruction= | =Fabrication & Deconstruction= | ||
{{Recipes|medicalfabricator}} | {{Recipes|medicalfabricator}} | ||
{{Medical nav}} | {{Medical nav}} |
Revision as of 16:26, 16 January 2023
Data is potentially outdated | |
Last updated for version 0.20.16.1 Last mentioned in changelog 1.0.20.1 The current game version is 1.4.6.0 |
Main article: Medical Items
Paralyzant | |||||||||||||||||
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Causes paralysis. | |||||||||||||||||
Medical Usage | |||||||||||||||||
Desirable Medical Skill | None | ||||||||||||||||
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Crafting | |||||||||||||||||
Fabricator Skill | Medical 40 | ||||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||
Store | |||||||||||||||||
Outpost | Buy | Sell | |||||||||||||||
Habitation | N/A | 105 mk | |||||||||||||||
Colony | 315 mk | 94 mk | |||||||||||||||
Research | 315 mk | 94 mk | |||||||||||||||
Military | 385 mk | 115 mk | |||||||||||||||
Mining | N/A | 115 mk | |||||||||||||||
Medical Merchant | N/A | 105 mk | |||||||||||||||
Engineer Merchant | N/A | 105 mk | |||||||||||||||
Armory Merchant | N/A | 105 mk | |||||||||||||||
Clown Merchant | N/A | 105 mk | |||||||||||||||
Husk Merchant | N/A | 105 mk | |||||||||||||||
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Paralyzant is a non-lethal toxin.
Function
Paralyzant inflicts the victim with Paralysis, gradually slowing their Movement Speed to 10%. When it reaches 100 strength, the victim will be unconscious.
It is cured with the Anaparalyzant.
Does not affect creatures with greater than 100 mass.
Usage
Like many Medical Items, Paralyzant can be applied using the Health GUI (Default Key:). See this page for more information on usage.
Paralyzant can be loaded into a Syringe Gun and can be swung by the hand to apply its effects on whatever it hits
Also used to craft Anaparalyzant.
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Paralyzant Stabilozine |
30 | Anaparalyzant |
20 | Stabilozine |
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |