Moloch: Difference between revisions

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| image  = Moloch.png
| image  = Moloch.png
| caption =  
| caption =  
| hp = 1.000
| hp = 1,000
| swimspeed = 1
| swimspeed = 1
| walkspeed = 0.3
| walkspeed = 0.3
}}
}}
The '''Moloch''' are large crustacean-like [[:Category:Creatures|creatures]] that manifest in ''[[Barotrauma]]''. They are one of the most common aquatic life encountered in Europa's oceans.


==Description==
==Description==
The '''Moloch''' are large crustacean-like [[:Category:Creatures|creatures]] with elongated legs and a dorsal shell. They are ponderous, but their mass allows them to easily inflict heavy damages on a submarine by ramming it.
Molochs posses three pairs of elongated legs which allow them to propel themselves through water, although their legs make them poor at walking on dry ground. Their shell is primarily pearl blue in color, with their legs taking on a more whitish blue appearance.
 
The Moloch's shell acts as both its defensive and offensive capabilities. The shell will absorb a majority of the damage inflicted to it (1/100th of the damage). They are ponderous, but their mass allows them to easily inflict heavy damages on a submarine by ramming it.


== In-game ==
== In-game ==
Impact with a Moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and easily busts holes in it, causing [[Maintenance|flooding]]. While the Moloch will deliberately attempt to ram the submarine, it cannot match the speed of its target. Consequently, the Moloch presents the most danger either when submarine sinks or is driven ''into'' a Moloch (which goes to show the importance of using the [[Sonar|sonar]] in navigation) or when the submarine is already kept immobilized by another circumstance. In either way, the damage caused by the Moloch is about to make the situation worse.
Impact with a Moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and easily busts holes in it, causing large amounts of [[Maintenance|flooding]]. While the Moloch will deliberately attempt to ram the submarine, it cannot match the speed of its target. Consequently, the Moloch presents the most danger either when submarine sinks or is driven ''into'' a Moloch (which goes to show the importance of using the [[Sonar|sonar]] in navigation) or when the submarine is already kept immobilized by another circumstance. In either way, the damage caused by the Moloch is about to make the situation worse.


The dorsal shell of a Moloch significantly reduces the efficiency of attacks from above (to 1/100th of their normal damage): it is strongly recommended to shoot them from beneath for maximum efficiency.
The dorsal shell of a Moloch significantly reduces the efficiency of attacks from above (to 1/100th of their normal damage): it is strongly recommended to shoot them from beneath for maximum efficiency.
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==Damage Values==
==Damage Values==
{{Damage table
{{Damage table
| item = Head<ref group="note">The attack has a cool down of 15 seconds.</ref>
| item = Head<ref group="note">The attack has a cool down of fifteen seconds.</ref>
| attackdamage = 200
| attackdamage = 200
| stun = 5
| stun = 5
| force = 400
| force = 400
| damagetype = Blunt
| damagetype = Blunt
| stick = For 0.2 seconds.
}}
}}
<references group="note" />
<references group="note" />

Revision as of 13:29, 1 March 2016


Moloch
Stats
Health

1,000

Sight: 1
Hearing: 1
Armor

N/A

Weakpoints

None

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

0.3

Swim speed

1

Aggressive?

Always

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
N/A N/A

The Moloch are large crustacean-like creatures that manifest in Barotrauma. They are one of the most common aquatic life encountered in Europa's oceans.

Description

Molochs posses three pairs of elongated legs which allow them to propel themselves through water, although their legs make them poor at walking on dry ground. Their shell is primarily pearl blue in color, with their legs taking on a more whitish blue appearance.

The Moloch's shell acts as both its defensive and offensive capabilities. The shell will absorb a majority of the damage inflicted to it (1/100th of the damage). They are ponderous, but their mass allows them to easily inflict heavy damages on a submarine by ramming it.

In-game

Impact with a Moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and easily busts holes in it, causing large amounts of flooding. While the Moloch will deliberately attempt to ram the submarine, it cannot match the speed of its target. Consequently, the Moloch presents the most danger either when submarine sinks or is driven into a Moloch (which goes to show the importance of using the sonar in navigation) or when the submarine is already kept immobilized by another circumstance. In either way, the damage caused by the Moloch is about to make the situation worse.

The dorsal shell of a Moloch significantly reduces the efficiency of attacks from above (to 1/100th of their normal damage): it is strongly recommended to shoot them from beneath for maximum efficiency.

If the player uses the Railgun, it will take three to four shots to kill it. If a player manages to shoot it under it's shell, it will usually be an instant-kill. If not, shooting it again will kill it.

Interestingly, Molochs don't bleed.

Damage Values

Item
Attack Damage
Kinetic Force
Damage Type
Head[note 1]
200
400
Blunt
  1. The attack has a cool down of fifteen seconds.

Trivia

  • Before version 0.3.2.0, Moloch were unable to damage players, but tried to regardless. This resulted in the popularity of a 'rush' strategy to deal with them: divers would swim to the Moloch and strike it with even the less efficient weapon, distracting the creature from the comparatively vulnerable submarine and slowly wearing out the monster. The issue was fixed in 0.3.2.0, and the strategy abandoned.
  • The Moloch's code doesn't include direct damages inflicted to structures, instead transferring kinematic energies to obtain the same result. This is unusual among the creatures, most of which directly inflict damage to submarines.


v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling    •   Mantis
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian