Moloch: Difference between revisions

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{{Stub}}
{{Creatures infobox
{{Creatures infobox
| image  = Moloch.png
| image  = Moloch.png
| caption =  
| caption =  
| type    = Floating-Crustacean
| hp = 1000
| damage  = High
| speed  = Low
}}
}}
The '''Moloch''' are enormous crustacean-like creatures that manifest Europa's seas in ''[[Barotrauma]]''.
 
==Description==
The '''Moloch''' are large crustacean-like [[:Category:Creatures|creatures]] with elongated legs and a dorsal shell. They are ponderous, but their mass allows them to easily inflict heavy damages on a submarine by ramming it.


== In-game ==
== In-game ==
The moloch are slow, and large creatures that the player will encounter in Barotrauma. They are giant in size, and can cause catastrophic damage to your submarine if not handled properly. If one does have contact with your submarine, the moloch will bust holes in the hull where it hits. If a moloch dies and lands on a part of the sub, it will also cause leaks there.
Impact with a moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and easily busts holes in it, causing [[Maintenance|flooding]]. While the moloch will deliberately attempt to ram the submarine, it cannot match the speed of its target. Consequently, the moloch presents the most danger either when submarine sinks or is driven ''into'' a moloch (which goes to show the importance of using the [[Sonar|sonar]] in navigation) or when the submarine is already kept immobilized by another circumstance. In either way, the damage caused by the moloch is about to make the situation worse.
 
The dorsal shell of a moloch significantly reduces the efficiency of attacks from above: it is recommended to shoot them from beneath for maximum efficiency.
 
If the player uses the [[Railgun]], it will take three to four shots to kill it. If a player manages to shoot it under it's shell, it will usually be an instant-kill. If not, shooting it again will kill it.
 
Interestingly, molochs don't [[Status effects#Bleeding|bleed]].
 
==Damage Values==
{{Damage table
| item = Head
| attackdamage = 200
| stun = 5
| force = 400
| damagetype = Blunt
| stick = For 0.2 seconds.
}}
 
== Trivia ==
* Before version 0.3.2.0, Moloch were unable to damage players, but tried to regardless. This resulted in the popularity of a 'rush' strategy to deal with them: divers would swim to the moloch and strike it with even the less efficient weapon, distracting the creature from the comparatively vulnerable submarine and slowly wearing out the monster. The issue was fixed in 0.3.2.0, and the strategy abandoned.


Moloch's have a protective shell-like layer protecting them from the top. If the player uses the [[Railgun]], it will take three to four shots to kill it. If a player manages to shoot it under it's shell, it will usually be an instant-kill. If not, shooting it again will kill it.
{{Creatures nav}}

Revision as of 04:19, 29 February 2016


Moloch
Stats
Health

1,000

Sight: 1
Hearing: 1
Armor

N/A

Weakpoints

None

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

1

Swim speed

1

Aggressive?

Always

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
N/A N/A


Description

The Moloch are large crustacean-like creatures with elongated legs and a dorsal shell. They are ponderous, but their mass allows them to easily inflict heavy damages on a submarine by ramming it.

In-game

Impact with a moloch, or even just a corpse thereof, is especially damaging to the submarine's hull and easily busts holes in it, causing flooding. While the moloch will deliberately attempt to ram the submarine, it cannot match the speed of its target. Consequently, the moloch presents the most danger either when submarine sinks or is driven into a moloch (which goes to show the importance of using the sonar in navigation) or when the submarine is already kept immobilized by another circumstance. In either way, the damage caused by the moloch is about to make the situation worse.

The dorsal shell of a moloch significantly reduces the efficiency of attacks from above: it is recommended to shoot them from beneath for maximum efficiency.

If the player uses the Railgun, it will take three to four shots to kill it. If a player manages to shoot it under it's shell, it will usually be an instant-kill. If not, shooting it again will kill it.

Interestingly, molochs don't bleed.

Damage Values

Item
Attack Damage
Kinetic Force
Damage Type
Stick to Entities?
Head
200
400
Blunt
For 0.2 seconds.


Trivia

  • Before version 0.3.2.0, Moloch were unable to damage players, but tried to regardless. This resulted in the popularity of a 'rush' strategy to deal with them: divers would swim to the moloch and strike it with even the less efficient weapon, distracting the creature from the comparatively vulnerable submarine and slowly wearing out the monster. The issue was fixed in 0.3.2.0, and the strategy abandoned.


v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling    •   Mantis
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian