Incremental Stun: Difference between revisions
From Official Barotrauma Wiki
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| effect2 = {{hl|Stun|20px}}<br>[[File:Affliction Nausea.png|20px]]'''+3''' [[Nausea]] per second<br>Visual Effects | | effect2 = {{hl|Stun|20px}}<br>[[File:Affliction Nausea.png|20px]]'''+3''' [[Nausea]] per second<br>Visual Effects | ||
}} | }} | ||
== Related Talents == | == Related Talents == | ||
{{RelatedTalents|Beat Cop}} | |||
{{Afflictions Nav}} | {{Afflictions Nav}} | ||
[[Category:Afflictions]] | [[Category:Afflictions]] |
Revision as of 08:29, 23 February 2023
Data is up-to-date | |
Last updated for version 0.21.6.0 Last mentioned in changelog 0.13.0.11 The current game version is 1.4.6.0 |
Incremental Stun
Inflicted by the Stun Baton, and Chloral Hydrate. Not to be mistaken with Stun or Progressive Stun
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Incremental Stun ID: incrementalstun Type: stun
|
No | No | 0 - 90: -5/s 90 - 100: -1/s |
0 - 20 | -0% → -70% Movement Speed Visual Effects |
N/A | Chloral Hydrate (125 | 62.5)* 40 |
90 - 100 | Stun +3 Nausea per second Visual Effects |
Related Talents
Talent | Tree | Description |
---|---|---|
Beat Cop ID: beatcop
|
Security Officer Enforcer Spec. 2 |
Inflict 25% more stun. Doubled against monsters inside the submarine. |