Incremental Stun: Difference between revisions

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| effect2 = {{hl|Stun|20px}}<br>[[File:Affliction Nausea.png|20px]]'''+3''' [[Nausea]] per second<br>Visual Effects
| effect2 = {{hl|Stun|20px}}<br>[[File:Affliction Nausea.png|20px]]'''+3''' [[Nausea]] per second<br>Visual Effects
}}
}}


== Related Talents ==
== Related Talents ==
{{RelatedTalents|Beat Cop}}


{{RelatedTalents|Beat Cop}}


{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Revision as of 08:29, 23 February 2023

Data is up-to-date
Last updated for version 0.21.6.0
Last mentioned in changelog 0.13.0.11
The current game version is 1.4.6.0

Incremental Stun

Inflicted by the Stun Baton, and Chloral Hydrate. Not to be mistaken with Stun or Progressive Stun


Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Incremental Stun
ID: incrementalstun
Type: stun
No No 0 - 90:
-5/s

90 - 100:
-1/s
0 - 20 -0% → -70% Movement Speed
Visual Effects
N/A Chloral Hydrate (125 | 62.5)* Desirable Medical Skill40
90 - 100 Stun
+3 Nausea per second
Visual Effects


Related Talents

Talent Tree Description

Beat Cop
ID: beatcop
Security Officer
Enforcer
Spec. 2
Inflict 25% more stun. Doubled against monsters inside the submarine.


v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
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Other
Endgame (Spoilers)