Incremental Stun: Difference between revisions
From Official Barotrauma Wiki
m (spacing) |
m (update) |
||
Line 1: | Line 1: | ||
{{Version|0. | {{Version|1.0.7.0}} __NOTOC__ | ||
= [[File:Affliction Incremental Stun.png|40px]] Incremental Stun = | = [[File:Affliction Incremental Stun.png|40px]] Incremental Stun = | ||
Line 12: | Line 12: | ||
| scaled = '''No''' | | scaled = '''No''' | ||
| evolution = 0 - 90:<br>'''-5/s'''<br><br>90 - 100:<br>'''-1/s''' | | evolution = 0 - 90:<br>'''-5/s'''<br><br>90 - 100:<br>'''-1/s''' | ||
| causes = {{str|Chloral Hydrate|125|62.5|| | | causes = {{str|Chloral Hydrate|125|62.5||30}} | ||
| range1 = 0 - 20 | | range1 = 0 - 20 | ||
| effect1 = '''-0% → -70%''' Movement Speed<br>Visual Effects | | effect1 = '''-0% → -70%''' Movement Speed<br>Visual Effects |
Revision as of 21:12, 13 March 2023
Data is up-to-date | |
Last updated for version 1.0.7.0 Last mentioned in changelog 0.13.0.11 The current game version is 1.4.6.0 |
Incremental Stun
Inflicted by the Stun Baton, and Chloral Hydrate. Not to be mistaken with Stun or Progressive Stun
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Incremental Stun ID: incrementalstun Type: stun
|
No | No | 0 - 90: -5/s 90 - 100: -1/s |
0 - 20 | -0% → -70% Movement Speed Visual Effects |
N/A | Chloral Hydrate (125 | 62.5)* 30 |
90 - 100 | Stun +3 Nausea per second Visual Effects |
Related Talents
Talent | Tree | Description |
---|---|---|
Beat Cop ID: beatcop
|
Security Officer Enforcer Spec. 2 |
Inflict 25% more stun. Doubled against monsters inside the submarine. |