Incremental Stun: Difference between revisions

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{{Version|0.16.7.0}} __NOTOC__
{{Version|1.4.5.0}} __NOTOC__


= [[File:Affliction Incremental Stun.png|40px]] Incremental Stun =
= [[File:Affliction Incremental Stun.png|40px]] Incremental Stun =


Inflicted by the {{Hyperlink|Stun Baton}}, and {{Hyperlink|Chloral Hydrate}}. Not to be mistaken with {{Hyperlink|Stun}} or {{Hyperlink|Progressive Stun}}
Inflicted by the {{hl|Stun Baton}}, and {{hl|Chloral Hydrate}}. Not to be mistaken with {{hl|Stun||Affliction Stun}} or {{hl|Progressive Stun||Affliction Progressive Stun}}


{{Affliction table
{{Affliction table
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| scaled = '''No'''
| scaled = '''No'''
| evolution = 0 - 90:<br>'''-5/s'''<br><br>90 - 100:<br>'''-1/s'''
| evolution = 0 - 90:<br>'''-5/s'''<br><br>90 - 100:<br>'''-1/s'''
| causes = {{str|Chloral Hydrate|125|||-}} <span style="cursor:help; color:#a23dd1;" title="Total affliction strength change when shot from a Syringe Gun">'''(+120)*'''</span>
| causes = {{str|Chloral Hydrate|125|62.5||30}}
| range1 = 0 - 20
| range1 = 0 - 90
| effect1 = '''-20%''' Movement Speed<br>Visual Effects
| effect1 = '''-0% -70%''' Movement Speed<br>Visual Effects
| range2 = 20 - 40
| range2 = 90 - 100
| effect2 = '''-40%''' Movement Speed<br>Visual Effects
| effect2 = {{hl|Stun|20px}}<br>[[File:Affliction Nausea.png|20px]]'''+3''' [[Nausea]] per second<br>Visual Effects
| range3 = 40 - 60
| effect3 = '''-50%''' Movement Speed<br>Visual Effects
| range4 = 60 - 80
| effect4 = '''-60%''' Movement Speed<br>Visual Effects
| range5 = 80 - 90
| effect5 = '''-70%''' Movement Speed<br>Visual Effects
| range6 = 90 - 100
| effect6 = [[File:Affliction Stun.png|20px]]'''1''' [[Stun]] <span class="explain" title="Constant value in range">(note)</span><br>[[File:Affliction Nausea.png|20px]]'''3''' [[Nausea]] <span class="explain" title="Constant value in range">(note)</span><br>Visual Effects
}}
}}


== Related Talents ==
== Related Talents ==
{{RelatedTalents|Beat Cop}}


{{TalentTable
|{{CaptainTalent|drunken sailor}}
|{{CaptainTalent|inspire to battle}}
|{{SecurityTalent|buccaneer}}
|{{SecurityTalent|beat cop}}
|{{SecurityTalent|stonewall}}
|{{AssistantTalent|skedaddle}}
}}


{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Latest revision as of 02:39, 28 April 2024

Data is up-to-date
Last updated for version 1.4.5.0
Last mentioned in changelog 0.13.0.11
The current game version is 1.4.6.0

Incremental Stun

Inflicted by the Stun Baton, and Chloral Hydrate. Not to be mistaken with Stun or Progressive Stun


Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Incremental Stun
ID: incrementalstun
Type: stun
No No 0 - 90:
-5/s

90 - 100:
-1/s
0 - 90 -0% → -70% Movement Speed
Visual Effects
N/A Chloral Hydrate (125 | 62.5)* Desirable Medical Skill30
90 - 100 Stun
+3 Nausea per second
Visual Effects


Related Talents

Talent Tree Description

Beat Cop
ID: beatcop
Security Officer
Enforcer
Spec. 2
Inflict 25% more stun. Doubled against monsters inside the submarine.


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