Hyperzine: Difference between revisions
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Tsubomi Kido (talk | contribs) m (Organized source a bit) |
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{{Version|0.20.16.1|stub=true}}{{Main|Medical Items}}{{Medical infobox | {{Version|0.20.16.1|stub=true}}{{Main|Medical Items}} __NOTOC__ | ||
{{Medical infobox | |||
| description = An extremely potent muscle stimulant for those moments when you gotta go fast. | | description = An extremely potent muscle stimulant for those moments when you gotta go fast. | ||
<!-- Other --> | |||
| skill = 50 | |||
| sort = 3 | | sort = 3 | ||
<!-- Afflictions --> | |||
| duration = 30 | | duration = 30 | ||
| durationfail = 60 | | durationfail = 60 | ||
Line 26: | Line 28: | ||
| vigorfail = 400 | | vigorfail = 400 | ||
<!-- Crafting --> | |||
| fabricator = no | | fabricator = no | ||
| medicalfabricator = yes | | medicalfabricator = yes | ||
| fabricatortime = 60 | | fabricatortime = 60 | ||
| fabricatorskilllevel = 40 | | fabricatorskilllevel = 40 | ||
| | | fabricatormaterials = {{hl|Methamphetamine}}<br>{{hl|Anabolic Steroids}} | ||
| deconstructor = yes | |||
| deconstructortime = 20 | | deconstructortime = 20 | ||
| deconstructormaterials = {{hl|Anabolic Steroids}} | |||
<!-- Store Info --> | |||
| baseprice = 450 | | baseprice = 450 | ||
| outpostunbuyable = true | | outpostmultiplier = 1 | outpostunbuyable = true | ||
| cityunbuyable = true | | citymultiplier = 0.9 | cityunbuyable = true | ||
| mineunbuyable = true | | researchmultiplier = 0.9 | researchminavailable = 1 | ||
| militarymultiplier = 1.1 | militaryminavailable = 1 | |||
| minemultiplier = 1.1 | mineunbuyable = true | |||
<!-- Technical --> | |||
| identifier = hyperzine | |||
| tags = smallitem, chem, medical, syringe | |||
| type = stimulant | |||
}} | }} | ||
'''{{PAGENAME}}''' is a stimulant. | |||
=Function= | |||
= Function = | |||
{{Medical nav}} | {{Medical nav}} |
Revision as of 18:43, 11 January 2023
Data is up-to-date | |
Last updated for version 0.20.16.1 Last mentioned in changelog 0.9.7.0 The current game version is 1.4.6.0 |
Main article: Medical Items
Hyperzine | |||||||||||||||||
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An extremely potent muscle stimulant for those moments when you gotta go fast. | |||||||||||||||||
Medical Usage | |||||||||||||||||
Desirable Medical Skill | 50 | ||||||||||||||||
Success
Vigor (400)* Damage (Affliction Type) (-6)* Oxygen Low (-7.5)* Stun (-27)* Chem Addiction (9)* Chem Withdrawal (-45)* 30 seconds |
Failure
Hyperactivity (400)* Vigor (400)* Damage (Affliction Type) (-6)* Burn (7.5)* Oxygen Low (-6)* Stun (-15)* Chem Addiction (36)* Chem Withdrawal (-90)* 60 seconds | ||||||||||||||||
Crafting | |||||||||||||||||
Fabricator Skill | Medical 40 | ||||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||
Store | |||||||||||||||||
Outpost | Buy | Sell | |||||||||||||||
Habitation | N/A | 135 mk | |||||||||||||||
Colony | N/A | 121 mk | |||||||||||||||
Research | 405 mk | 121 mk | |||||||||||||||
Military | 495 mk | 148 mk | |||||||||||||||
Mining | N/A | 148 mk | |||||||||||||||
Medical Merchant | N/A | 135 mk | |||||||||||||||
Engineer Merchant | N/A | 135 mk | |||||||||||||||
Armory Merchant | N/A | 135 mk | |||||||||||||||
Clown Merchant | N/A | 135 mk | |||||||||||||||
Husk Merchant | N/A | 135 mk | |||||||||||||||
|
Hyperzine is a stimulant.
Function
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |