Hyperactivity: Difference between revisions
From Official Barotrauma Wiki
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{{Version|1. | {{Version|1.1.18.1}} __NOTOC__ | ||
= [[File:Affliction Hyperactivity.png|40px]] Hyperactivity = | = [[File:Affliction Hyperactivity.png|40px]] Hyperactivity = | ||
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| effect1 = '''+0% → +35%''' Movement Speed<br>'''+0% → +30%''' Swimming Speed<br>'''+0% → 35%''' Melee Attack Speed | | effect1 = '''+0% → +35%''' Movement Speed<br>'''+0% → +30%''' Swimming Speed<br>'''+0% → 35%''' Melee Attack Speed | ||
}} | }} | ||
* | *Some Hyperactivity is given when taking damage while using {{hl|Skitter Genes||Genetic Affliction Skitter Genes}}, the amount ranging from 10 to 60 per hit, depending on the gene strength. | ||
== Related Talents == | == Related Talents == |
Revision as of 05:34, 25 October 2023
Data is potentially outdated | |
Last updated for version 1.1.18.1 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Hyperactivity
Caused by taking Methamphetamine, Hyperzine or drinking an Energy Drink.
"Movement speed and reflexes are heightened."
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Hyperactivity ID: haste Type: haste
|
No (Shown on Torso) |
No | -1/s | 0 - 600 | +0% → +35% Movement Speed +0% → +30% Swimming Speed +0% → 35% Melee Attack Speed |
N/A | Methamphetamine (+420 | +300)* 35 Hyperzine (+400)* - Energy Drink (+7.5)* - |
- Some Hyperactivity is given when taking damage while using Skitter Genes, the amount ranging from 10 to 60 per hit, depending on the gene strength.
Related Talents
Talent | Tree | Description |
---|---|---|
Buff ID: buff
|
Security Officer General Tier 1 |
Gain an additional 50% Buff Duration. Gain an additional 25% Opiate addiction resistance. |