Hyperactivity: Difference between revisions
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{{Version|0. | {{Version|1.0.7.0}} __NOTOC__ | ||
= [[File:Affliction Hyperactivity.png|40px]] Hyperactivity = | = [[File:Affliction Hyperactivity.png|40px]] Hyperactivity = |
Revision as of 23:08, 13 March 2023
Data is potentially outdated | |
Last updated for version 1.0.7.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Hyperactivity
Caused by taking Methamphetamine, Hyperzine or drinking an Energy Drink.
"Movement speed and reflexes are heightened."
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Hyperactivity ID: haste Type: haste
|
No (Shown on Torso) |
No | -1/s | 0 - 600 | +0% → +35% Movement Speed +0% → +30% Swimming Speed +0% → 35% Melee Attack Speed |
N/A | Methamphetamine (+420 | +300)* 35 Hyperzine (+400)* - Energy Drink (+7.5)* - |
- An extremely small amount of Hyperactivity is given when taking damage while using Skitter Genes, however the effect is minimal enough to not be noticeable in the vast majority of cases.
Related Talents
Talent | Tree | Description |
---|---|---|
Buff ID: buff
|
Security Officer General Tier 1 |
Gain an additional 50% Buff Duration. Gain an additional 25% Opiate addiction resistance. |