Deliriumine Antidote: Difference between revisions
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{{hl|Psychosis}}, on success, is reduced by 13.2 instantly, and 0.33/s over 20s | {{hl|Psychosis}}, on success, is reduced by 13.2 instantly, and 0.33/s over 20s | ||
=Function= | |||
Like many [[Medical Items]], {{PAGENAME}} can be applied using the Health GUI (Default Key:{{Key|H}}). See [[Medical Items#Usage|this page]] for more information on usage. | |||
{{PAGENAME}} can be loaded into a {{hl|Syringe Gun}} and can be swung by the hand to apply its effects on whatever it hits | |||
{{Medical nav}} | {{Medical nav}} |
Revision as of 03:03, 16 January 2023
Data is potentially outdated | |
Last updated for version 0.20.16.1 The current game version is 1.4.6.0 |
Main article: Medical Items
Deliriumine Antidote | |||||||||||||||||
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An antidote for acute deliriumine poisoning. | |||||||||||||||||
Medical Usage | |||||||||||||||||
Desirable Medical Skill | 5 | ||||||||||||||||
Crafting | |||||||||||||||||
Fabricator Skill | Medical 25 | ||||||||||||||||
Medical Fabricator Requirements (produces 1 items) |
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Deconstructor Yield | |||||||||||||||||
Store | |||||||||||||||||
Outpost | Buy | Sell | |||||||||||||||
Habitation | N/A | 37 mk | |||||||||||||||
Colony | N/A | 37 mk | |||||||||||||||
Research | N/A | 37 mk | |||||||||||||||
Military | 125 mk | 37 mk | |||||||||||||||
Mining | N/A | 37 mk | |||||||||||||||
Medical Merchant | 112 mk | 33 mk | |||||||||||||||
Engineer Merchant | N/A | 37 mk | |||||||||||||||
Armory Merchant | N/A | 37 mk | |||||||||||||||
Clown Merchant | N/A | 37 mk | |||||||||||||||
Husk Merchant | N/A | 37 mk | |||||||||||||||
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Deliriumine Antidote is an antidote.
Description
Deliriumine Antidote is used to cure Deliriumine Poisoning.
Psychosis, on success, is reduced by 13.2 instantly, and 0.33/s over 20s
Function
Like many Medical Items, Deliriumine Antidote can be applied using the Health GUI (Default Key:). See this page for more information on usage.
Deliriumine Antidote can be loaded into a Syringe Gun and can be swung by the hand to apply its effects on whatever it hits
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |