Coilgun: Difference between revisions
(→Function and Usage: burn the old insane description and substitute a shorter one that is less insane. if there is something of value in the previous novella, feel free to salvage it.) |
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Line 44: | Line 44: | ||
| severlimbs = 50% | | severlimbs = 50% | ||
| cost = 90-130 | | cost = 90-130 | ||
| crafting = {{Hyperlink| | | crafting = {{Hyperlink|Steel Bar}} | ||
{{Hyperlink| | |||
{{hl|Lead}} | |||
{{Hyperlink|Aluminium}} | |||
| item2 = Exploding Ammunition Box | | item2 = Exploding Ammunition Box | ||
| image2 = Exploding Ammunition Box.png | | image2 = Exploding Ammunition Box.png | ||
Line 62: | Line 65: | ||
| severlimbs2 = 50% | | severlimbs2 = 50% | ||
| cost2 = 270-360 | | cost2 = 270-360 | ||
| crafting2 = | | crafting2 = {{Hyperlink|Steel Bar}} | ||
{{Hyperlink|Steel Bar}} | |||
{{Hyperlink| | {{Hyperlink|IC-4 Block}} | ||
{{Hyperlink| | {{Hyperlink|Aluminium}} | ||
| item3 = Piercing Ammunition box | | item3 = Piercing Ammunition box | ||
| image3 = Piercing Ammunition Box.png | | image3 = Piercing Ammunition Box.png | ||
Line 81: | Line 83: | ||
| severlimbs3 = 50% | | severlimbs3 = 50% | ||
| cost3 = 225-300 | | cost3 = 225-300 | ||
| crafting3 = | | crafting3 = {{Hyperlink|Titanium-Aluminium Alloy}} | ||
{{Hyperlink|Titanium-Aluminium Alloy}} | |||
{{Hyperlink|Steel Bar}} | {{Hyperlink|Steel Bar}} | ||
{{Hyperlink|Aluminium}} | |||
| item4 = Physicorium Ammunition box | | item4 = Physicorium Ammunition box | ||
| image4 = Physicorium Ammunition Box.png | | image4 = Physicorium Ammunition Box.png | ||
Line 96: | Line 99: | ||
| severlimbs4 = 50% | | severlimbs4 = 50% | ||
| cost4 = Not for sale | | cost4 = Not for sale | ||
| crafting4 = {{Hyperlink| | | crafting4 = {{Hyperlink|Physicorium Bar}} | ||
{{Hyperlink|Steel Bar}} | {{Hyperlink|Steel Bar}} | ||
{{ | {{hl|Aluminum}} | ||
}} | }} | ||
==Audio== | ==Audio== | ||
<gallery widths="280" heights="150"> | <gallery widths="280" heights="150"> |
Revision as of 19:58, 28 June 2021
Data is potentially outdated | |
Last updated for version 0.12.0.3 The current game version is 1.4.5.0 |
Coilgun | ||||||||
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Statistics* | ||||||||
Power Consumption | 1000 kW | |||||||
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Coilgun Loader | ||||||||
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Statistics* | ||||||||
Item Slots | 1 Ammunition box slot | |||||||
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Periscope | ||||||||
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The Coilgun is a stationary weapon in Barotrauma. It is composed of three installations: the Coilgun proper (which itself is made up of the base and barrel), the Periscope, and the Coilgun Loader. The Coilgun requires Ammunition Boxes, a Periscope and power to function.
Function and Usage
Coilguns shoot bolts through the water at high velocity, dealing damage on hit to any characters or structure they hit. With their high rate of fire, inexpensive ammunition, they make for a good general weapon.
Periscopes are used to aim and fire the Coilgun. Firing the Coilgun draws power from a connected Supercapacitor and Coilgun ammunition from the Coilgun's Coilgun Loader.
Coilguns have a large cone of light pointing at where they are aimed. This light requires no power.
Different coilgun ammunition may be loaded into the loader for different attacks.
Damage Values
Template:Damage table/fixedweapons
Audio
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Coilgun firing 1
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Coilgun firing 2
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Coilgun firing 3
See Also
Installations | |
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Submarine Weapons | |
Small Turrets
|
Large Turrets
|
Loaders
| |
Other
| |
Navigation | |
Machines | |
Electrical | |
Structure | |
Other | |
Alien | |