Bandage: Difference between revisions
From Official Barotrauma Wiki
m (medicalmultiplier example) |
m (decon values) |
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| deconstructor = yes | | deconstructor = yes | ||
| fabricatormaterials = {{hl|Organic Fiber}} | | fabricatormaterials = {{hl|Organic Fiber}} | ||
| fabricatortime = 15 | | fabricatortime = 15 | ||
| fabricatorskilllevel = 5 | | fabricatorskilllevel = 5 | ||
| deconstructormaterials = | | fabricatedamount = 3 | ||
| deconstructortime = | | deconstructormaterials = N/A | ||
| deconstructortime = 2 | |||
| baseprice = | | baseprice = 30 | ||
| outpostmultiplier = 1 | | outpostmultiplier = 1 | ||
| citymultiplier = | | citymultiplier = 1 | ||
| researchmultiplier = | | researchmultiplier = 1 | ||
| militarymultiplier = 1 | | militarymultiplier = 1 | ||
| minemultiplier = 0. | | minemultiplier = 1 | ||
| medicalmultiplier = 0.9 | |||
| outpostminavailable = 25 | | outpostminavailable = 25 | ||
| cityminavailable = | | cityminavailable = 25 | ||
| researchminavailable = 25 | | researchminavailable = 25 | ||
| militaryminavailable = | | militaryminavailable = 25 | ||
| mineminavailable = | | mineminavailable = 25 | ||
| | | medicalminavailable = 25 | ||
}} | }} | ||
Revision as of 17:51, 17 June 2022
Data is potentially outdated | |
Last updated for version 0.16.6.1 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.5.0 |
Main article: Medical Items
Bandage | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic bandages, useful in the treatment of bleeding wounds and burns. | |||||||||||||||
Medical Usage | |||||||||||||||
Desirable Medical Skill | 5 | ||||||||||||||
Crafting | |||||||||||||||
Fabricator Skill | Medical 5 | ||||||||||||||
Medical Fabricator Requirements (produces 3 items) |
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Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | 30 mk | 9 mk | |||||||||||||
Colony | 30 mk | 9 mk | |||||||||||||
Research | 30 mk | 9 mk | |||||||||||||
Military | 30 mk | 9 mk | |||||||||||||
Mining | 30 mk | 9 mk | |||||||||||||
Medical Merchant | 27 mk | 8 mk | |||||||||||||
Engineer Merchant | N/A | 9 mk | |||||||||||||
Armory Merchant | N/A | 9 mk | |||||||||||||
Clown Merchant | N/A | 9 mk | |||||||||||||
Husk Merchant | N/A | 9 mk | |||||||||||||
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Bandage is a common Medical Item in Barotrauma.
Function
Basic bandages, useful in the treatment of Bleeding and Burn.
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Bandage (x3) Elastin (produces 3 items) |
Medical 16 25 |
Plastiseal |
1 | none (for 1 deconstructed item) |
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Mucus Ball |
10 | Bandage Paralyxis Calcium |
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |