Bandage: Difference between revisions
From Official Barotrauma Wiki
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| type = medicine | | type = medicine | ||
| description = Basic bandages, useful in the treatment of bleeding wounds and burns. | | description = Basic bandages, useful in the treatment of bleeding wounds and burns. | ||
| sort = 5 | |||
| skill = 5 | | skill = 5 |
Revision as of 16:01, 5 January 2022
Data is potentially outdated | |
Last updated for version 0.15.13.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.5.0 |
Main article: Medical Items
Bandage | |||||||||||||||
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Basic bandages, useful in the treatment of bleeding wounds and burns. | |||||||||||||||
Medical Usage | |||||||||||||||
Desirable Medical Skill | 5 | ||||||||||||||
Crafting | |||||||||||||||
Fabricator Skill | Medical 5 | ||||||||||||||
Medical Fabricator Requirements (produces 2 items) |
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Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | 40 mk | 12 mk | |||||||||||||
Colony | 36 mk | 10 mk | |||||||||||||
Research | 36 mk | 10 mk | |||||||||||||
Military | 40 mk | 12 mk | |||||||||||||
Mining | 30 mk | 9 mk | |||||||||||||
Medical Merchant | N/A | 12 mk | |||||||||||||
Engineer Merchant | N/A | 12 mk | |||||||||||||
Armory Merchant | N/A | 12 mk | |||||||||||||
Clown Merchant | N/A | 12 mk | |||||||||||||
Husk Merchant | N/A | 12 mk | |||||||||||||
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Bandage is a common Medical Item in Barotrauma.
Function
Basic bandages, useful in the treatment of Bleeding and Burn.
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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Bandage (x3) Elastin (produces 3 items) |
Medical 16 25 |
Plastiseal |
1 | none (for 1 deconstructed item) |
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
---|---|---|---|---|
Mucus Ball |
10 | Bandage Paralyxis Calcium |
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |