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Bandage: Difference between revisions

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| deconstructor = yes
| deconstructor = yes
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| fabricatortime = 15
| fabricatortime = 15
| fabricatorskilllevel = 10
| fabricatorskilllevel = 10

Revision as of 16:09, 26 November 2021

Data is potentially outdated
Last updated for version 0.15.13.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.5.0

Main article: Medical Items


Bandage
Medical Usage
Desirable Medical Skill 5
Success
Bleeding (-24)*
Burn (-18)*
Duration of the effects 12 seconds
Failure
Bleeding (-18)*
Burn (-12)*
Duration of the effects in case of failure 12 seconds
Crafting
Fabricator Skill Medical 10
Medical Fabricator
Requirements
(produces 2 items)
Deconstructor Yield
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation 0 mk 1 mk
ColonyColony 0 mk 1 mk
Research OutpostResearch 0 mk 1 mk
Military OutpostMilitary 0 mk 1 mk
Mining OutpostMining 0 mk 1 mk
Medical MerchantMedical Merchant N/A 1 mk
Engineer MerchantEngineer Merchant N/A 1 mk
Armory MerchantArmory Merchant N/A 1 mk
Children of The HonkmotherClown Merchant N/A 1 mk
The Church of HuskHusk Merchant N/A 1 mk
Technical
Identifier Bandage
Categories

Bandage is a common Medicine in Barotrauma.

Function

Basic bandages, useful in the treatment of Bleeding and Burn.

Fabrication & Deconstruction

Medical Fabricator Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield
Bandage (x3)
Elastin
(produces 3 items)
Medical 16
  25

Plastiseal
1 none
(for 1 deconstructed item)


 
Deconstructor Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield

Mucus Ball
10 Bandage
Paralyxis
Calcium
v·d·e·h
Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes