Watcher's Gaze: Difference between revisions

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{{See also|Afflictions}}
{{See also|Afflictions}}
[[File:Affliction Watcher's Gaze.png|alt=|left|60x60px]]
[[File:Affliction Watcher's Gaze.png|alt=|left|60x60px]]

Revision as of 11:22, 2 November 2020

See also: Afflictions
Seeming confused and slightly terrified, the patient doesn't look good. Could it be a mental breakdown? A stress reaction? There's not much you can do about it.

"Watcher's Gaze" is an affliction that is only inflicted when a Watcher is nearby. The only cure is to gain distance from the Watcher and wait for the effects to subside.

The Affliction itself has two distinct stages of intensity, applying multiple other afflictions such as Psychosis and Nausea. The two stages will be referred to as "Indirect" and "Direct".

The "Indirect" stage normally occurs when the watcher is outside the submarine with the player being inside, this stage applies minor Nausea and Psychosis, along with small screen distortions.

The "Direct" stage is much more extreme, involving heavy Nausea and Psychosis and causing extreme screen distortion, making it almost impossible to see clearly.

It should be noted that this affliction's stage system is completely range based, so it's entirely possible to get the extreme "Direct" stage while still inside the submarine if you are unfortunate enough to be very close to the area the Watcher is observing. Try not to lose your mind.

Affliction Limb Specific? Scaled to Vitality? If left alone Strength Range Effects Treatments Skill

Watcher's Gaze
NO NO Decays (-4/s) 0 - 50 Creatures:+10% speed, +50% vitality
Humans: slight screen distortion
None N/A
Decays (-7/s) 50 - 60 Creatures:+20% speed, +100% vitality
Humans: Nausea 20 (2% chance /sec), Psychosis 20 (2% chance /sec), screen distortion and blur
Decays (-19/s) 60 - 100 Creatures:+30% speed, +200% vitality
Humans: Nausea 2/sec, Psychosis 3/sec, screen distortion, blur and chromatic aberration
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