Watcher's Gaze: Difference between revisions

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{{Stub|Needs an actual article, and values for various afflictions.}}
{{Stub|Data values needed}}
{{See also|Afflictions}}
{{See also|Afflictions}}
[[File:Affliction Watcher's Gaze.png|alt=|left|60x60px]]
[[File:Affliction Watcher's Gaze.png|alt=|left|60x60px]]
  ''Seeming confused and slightly terrified, the patient doesn't look good. Could it be a mental breakdown? A stress reaction? There's not much you can do about it.''
  ''Seeming confused and slightly terrified, the patient doesn't look good. Could it be a mental breakdown? A stress reaction? There's not much you can do about it.''


THIS IS A BAREBONES PLACEHOLDER, PLEASE REPLACE WHEN POSSIBLE!
"Watcher's Gaze" is an affliction that is only inflicted when a [[Watcher]] is nearby. The only treatment is to gain distance from the Watcher and wait for the effects to subside.


Watcher's gaze is an affliction that only occurs when a [[Watcher]] is nearby, and has no cure besides gaining distance from the Watcher itself.
The [[Afflictions|Affliction]] itself has two distinct stages of intensity, applying multiple other afflictions such as {{Hyperlink|Psychosis|20|Affliction Psychosis}} and {{Hyperlink|Nausea|20|Affliction Nausea}}, along with minor {{Hyperlink|Organ Damage|20|Affliction Organ Damage}} in the more severe state. The two stages will be referred to as "Indirect" and "Direct". The "Indirect" stage normally occurs when the watcher is outside the submarine with the player being inside, this stage applies minor Nausea and Psychosis, along with small screen distortions. The "Direct" stage is much more extreme, involving heavy Nausea and Psychosis, inflicting Organ Damage, and causing extreme screen distortion, making it almost impossible to see clearly. It should be noted that this affliction's stage system is completely range based, so it's entirely possible to get the extreme "Direct" stage while still inside the submarine if you are unfortunate enough to be very close to the area the Watcher is observing. Try not to lose your mind.
The "Affliction" itself has two distinct "phases", the latter being much more severe.
 
"Mild" is usually when the watcher is outside the submarine, with you inside. This has effects such as mild [[Nausea]] and [[Psychosis]] along with slight screen distortion.
 
"Direct" is when the watcher is incredibly close, most often when you are outside the submarine and it's taking interest in you. This has effect such as heavy Nausea and Psychosis, and slight [[Internal Damage]] (Organ Damage) along with extreme screen distortion. This can also occur if the watcher is very close to the submarine as its effects are entirely range based at time of writing.


{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Revision as of 00:24, 2 November 2020

Template:Stub

See also: Afflictions
Seeming confused and slightly terrified, the patient doesn't look good. Could it be a mental breakdown? A stress reaction? There's not much you can do about it.

"Watcher's Gaze" is an affliction that is only inflicted when a Watcher is nearby. The only treatment is to gain distance from the Watcher and wait for the effects to subside.

The Affliction itself has two distinct stages of intensity, applying multiple other afflictions such as Psychosis and Nausea, along with minor Organ Damage in the more severe state. The two stages will be referred to as "Indirect" and "Direct". The "Indirect" stage normally occurs when the watcher is outside the submarine with the player being inside, this stage applies minor Nausea and Psychosis, along with small screen distortions. The "Direct" stage is much more extreme, involving heavy Nausea and Psychosis, inflicting Organ Damage, and causing extreme screen distortion, making it almost impossible to see clearly. It should be noted that this affliction's stage system is completely range based, so it's entirely possible to get the extreme "Direct" stage while still inside the submarine if you are unfortunate enough to be very close to the area the Watcher is observing. Try not to lose your mind.

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